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STS2 Combo Damage Calculator

Build Slay the Spire 2 card combos, target a monster, and estimate damage, poison, block, energy usage, remaining HP, and lethal.

Inputs

Pick a monster, set HP and turn modifiers, then build your combo.

Assassin Raider
HP: • Default 21

Card Picker

Showing up to 60 matching cards. Swipe or scroll sideways to browse the deck.

586 matches
Abrasive
3
Abrasive
Gain 1 Dexterity. Gain 4 Thorns.
PowerRareSelf
Add
Accelerant
1
Accelerant
Poison is triggered 1 additional time.
PowerRareSelf
Add
Accuracy
1
Accuracy
Shivs deal 4 additional damage.
PowerCommonSelf
Add
Acrobatics
1
Acrobatics
Draw 3 cards. Discard 1 card.
SkillCommonSelf
Add
Adaptive Strike
2
Adaptive Strike
Deal 18 damage. Add a 01 copy of this card into your Discard Pile.
AttackRareEnemy
Dmg 18
Add
Adrenaline
0
Adrenaline
Gain 1. Draw 2 cards.
SkillRareSelf
Add
Afterimage
1
Afterimage
Whenever you play a card, gain 1 Block.
PowerRareSelf
Add
Afterlife
1
Afterlife
Summon 6.
SkillCommonSelf
Add
Aggression
1
Aggression
At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.
PowerRareSelf
Add
Alchemize
1
Alchemize
Procure a random potion.
SkillRareSelf
Add
Alignment
0
Alignment
Gain 2.
SkillCommonSelf
Add
All for One
2
All for One
Deal 10 damage. Put ALL 01 cards from your Discard Pile into your Hand.
AttackRareEnemy
Dmg 10
Add
Anger
0
Anger
Deal 6 damage. Add a copy of this card into your Discard Pile.
AttackCommonEnemy
Dmg 6
Add
Anointed
1
Anointed
Put every Rare card from your Draw Pile into your Hand.
SkillRareSelf
Add
Anticipate
0
Anticipate
Gain 2 Dexterity this turn.
SkillCommonSelf
Add
Apotheosis
2
Apotheosis
Upgrade ALL your cards.
SkillAncientSelf
Add
Apparition
1
Apparition
Gain 1 Intangible.
SkillAncientSelf
Add
Armaments
1
Armaments
Gain 5 Block. Upgrade a card in your Hand.
SkillCommonSelf
Block 5
Add
Arsenal
1
Arsenal
Whenever you create a card, gain 1 Strength.
PowerRareSelf
Add
Ashen Strike
1
Ashen Strike
Deal 6 damage. Deals 3 additional damage for each card in your Exhaust Pile.
AttackCommonEnemy
Add
Assassinate
0
Assassinate
Deal 10 damage. Apply 1 Vulnerable.
AttackRareEnemy
Dmg 10
Add
Astral Pulse
0
Astral Pulse
Deal 14 damage to ALL enemies.
AttackCommonAll Enemies
Dmg 14
Add
Automation
1
Automation
Every 10 cards you draw, gain 1.
PowerCommonSelf
Add
Backflip
1
Backflip
Gain 5 Block. Draw 2 cards.
SkillCommonSelf
Block 5
Add
Backstab
0
Backstab
Deal 11 damage.
AttackCommonEnemy
Dmg 11
Add
Bad Luck
-1
Bad Luck
At the end of your turn, if this is in your Hand, lose 13 HP.
CurseCurseNone
Add
Ball Lightning
1
Ball Lightning
Deal 7 damage. Channel 1 Lightning.
AttackCommonEnemy
Dmg 7
Add
Banshee's Cry
9
Banshee's Cry
Deal 33 damage to ALL enemies. Costs 2 less for each Ethereal card played this combat.
AttackRareAll Enemies
Dmg 33
Add
Barrage
1
Barrage
Deal 5 damage for each Channeled Orb. (Hits 0 times)
AttackCommonEnemy
Dmg 5
Add
Barricade
3
Barricade
Block is not removed at the start of your turn.
PowerRareSelf
Add
Bash
2
Bash
Deal 8 damage. Apply 2 Vulnerable.
AttackBasicEnemy
Dmg 8
Add
Battle Trance
0
Battle Trance
Draw 3 cards. You cannot draw additional cards this turn.
SkillCommonSelf
Add
Beacon of Hope
1
Beacon of Hope
Whenever you gain Block on your turn, other players gain half that much Block.
PowerRareSelf
Add
Beam Cell
0
Beam Cell
Deal 3 damage. Apply 1 Vulnerable.
AttackCommonEnemy
Dmg 3
Add
Beat Down
3
Beat Down
Play 3 random Attacks from your Discard Pile.
SkillRareEnemy
Add
Beat into Shape
1
Beat into Shape
Deal 5 damage. Forge 5. Forges an additional 5 for every other time you've hit the enemy this turn.
AttackRareEnemy
Dmg 5
Add
Beckon
1
Beckon
At the end of your turn, if this is in your Hand, lose 6 HP.
StatusStatusNone
Add
BEGONE!
1
BEGONE!
Choose a card in your Hand to Transform into Minion Strike.
AttackCommonEnemy
Dmg 4
Add
Believe in You
0
Believe in You
Another player gains 2.
SkillCommonAnyAlly
Add
Biased Cognition
1
Biased Cognition
Gain 4 Focus. At the start of your turn, lose 1 Focus.
PowerAncientSelf
Add
Big Bang
0
Big Bang
Draw 1 card. Gain 1. Gain 1. Forge 5.
SkillRareSelf
Add
Black Hole
1
Black Hole
Whenever you spend or gain single Star Icon, deal 3 damage to ALL enemies.
PowerCommonSelf
Add
Blade Dance
1
Blade Dance
Add 3 Shivs into your Hand.
SkillCommonSelf
Add
Blade of Ink
1
Blade of Ink
Add 2 Inky Shivs into your Hand.
SkillRareSelf
Add
Blight Strike
1
Blight Strike
Deal 8 damage. Apply Doom equal to damage dealt.
AttackCommonEnemy
Dmg 8
Add
Blood Wall
2
Blood Wall
Lose 2 HP. Gain 16 Block.
SkillCommonSelf
Block 16
Add
Bloodletting
0
Bloodletting
Lose 3 HP. Gain 2.
SkillCommonSelf
Add
Bludgeon
3
Bludgeon
Deal 32 damage.
AttackCommonEnemy
Dmg 32
Add
Blur
1
Blur
Gain 5 Block. Block is not removed at the start of your next turn.
SkillCommonSelf
Block 5
Add
Body Slam
1
Body Slam
Deal damage equal to your Block. (Deals 0 damage)
AttackCommonEnemy
Add
Bodyguard
1
Bodyguard
Summon 5.
SkillBasicSelf
Add
Bolas
0
Bolas
Deal 3 damage. At the start of your next turn, return this to your Hand.
AttackRareEnemy
Dmg 3
Add
Bombardment
3
Bombardment
Deal 18 damage. At the start of your turn, if this is in your Exhaust Pile, play it.
AttackRareEnemy
Dmg 18
Add
Bone Shards
1
Bone Shards
If Osty is alive, he deals 9 damage to ALL enemies and you gain 9 Block. Osty dies.
AttackCommonAll Enemies
Block 9
Add
Boost Away
0
Boost Away
Gain 6 Block. Add a Dazed into your Discard Pile.
SkillCommonSelf
Block 6
Add
Boot Sequence
0
Boot Sequence
Gain 10 Block.
SkillCommonSelf
Block 10
Add
Borrowed Time
1
Borrowed Time
Gain 4. Cards cost an additional this turn.
SkillCommonSelf
Add
Bouncing Flask
2
Bouncing Flask
Apply 3 Poison to a random enemy 3 times.
SkillCommonEnemy
Poison 3
Add
Brand
0
Brand
Lose 1 HP. Exhaust 1 card. Gain 1 Strength.
SkillRareSelf
Str 1
Add
Break
1
Break
Deal 20 damage. Apply 5 Vulnerable.
AttackAncientEnemy
Dmg 20
Add

Selected Combo

Tap or click a selected card to remove it. Each card can be toggled to upgraded and can have custom upgraded damage.

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STS2 Combo Damage Calculator FAQ

Quick answers about how this Slay the Spire 2 combo calculator works.

What does this STS2 combo damage calculator do?

This page lets you build a Slay the Spire 2 card combo, choose a monster target, and estimate immediate damage, poison damage, total block, combo cost, and lethal checks.

Can I add multiple cards to my STS2 combo?

Yes. You can add multiple cards to your combo and mix upgraded and non-upgraded versions to estimate combined output.

Does the calculator support Strength, Weak, and Vulnerable?

Yes. The calculator includes quick combat modifiers like Strength, Weak, and Vulnerable to give a stronger estimate than raw card damage alone.

Why are some monsters missing from the dropdown?

The calculator filters out junk entries such as internal strings, placeholder names, no-HP records, and malformed monster rows so only usable monsters appear.

Slay the Spire and Slay the Spire 2 are property of Mega Crit Games. Card artwork and assets are displayed for informational purposes.