Slay the Spire 2 Cards

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Showing 586 cards
Abrasive
3
Abrasive
Gain 1 Dexterity. Gain 4 Thorns.
PowerRareSilent
Accelerant
1
Accelerant
Poison is triggered additional .
PowerRareSilent
Accuracy
1
Accuracy
Shivs deal 4 additional damage.
PowerCommonSilent
Acrobatics
1
Acrobatics
Draw 3 cards. Discard 1 card.
SkillCommonSilent
Adaptive Strike
2
Adaptive Strike
Deal 18 damage. Add a 0 copy of this card into your Discard Pile.
AttackRareDefectDmg 18
Adrenaline
0
Adrenaline
Gain 1. Draw 2 cards.
SkillRareSilent
Afterimage
1
Afterimage
Whenever you play a card, gain 1 Block.
PowerRareSilent
Afterlife
1
Afterlife
Summon 6.
SkillCommonNecrobinder
Aggression
1
Aggression
At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.
PowerRareIronclad
Alchemize
1
Alchemize
Procure a random potion.
SkillRareNeutral
Alignment
0
Alignment
Gain 2.
SkillCommonRegent
All for One
2
All for One
Deal 10 damage. Put ALL 0 cards from your Discard Pile into your Hand.
AttackRareDefectDmg 10
Anger
0
Anger
Deal 6 damage. Add a copy of this card into your Discard Pile.
AttackCommonIroncladDmg 6
Anointed
1
Anointed
Put every Rare card from your Draw Pile into your Hand.
SkillRareNeutral
Anticipate
0
Anticipate
Gain 3 Dexterity this turn.
SkillCommonSilent
Apotheosis
2
Apotheosis
Upgrade ALL your cards.
SkillAncientNeutral
Apparition
1
Apparition
Gain 1 Intangible.
SkillAncientNeutral
Armaments
1
Armaments
Gain 5 Block. Upgrade in your Hand.
SkillCommonIroncladBlock 5
Arsenal
1
Arsenal
Whenever you play a Colorless card, gain 1 Strength.
PowerRareRegent
Ashen Strike
1
Ashen Strike
Deal damage. Deals 3 additional damage for each card in your Exhaust Pile.
AttackCommonIronclad
Assassinate
0
Assassinate
Deal 10 damage. Apply 1 Vulnerable.
AttackRareSilentDmg 10
Astral Pulse
0
Astral Pulse
Deal 14 damage to ALL enemies.
AttackCommonRegentDmg 14
Automation
1
Automation
Every 10 cards you draw, gain 1.
PowerCommonNeutral
Backflip
1
Backflip
Gain 5 Block. Draw 2 cards.
SkillCommonSilentBlock 5
Backstab
0
Backstab
Deal 11 damage.
AttackCommonSilentDmg 11
Bad Luck
-1
Bad Luck
At the end of your turn, if this is in your Hand, lose 13 HP.
CurseCurseNeutral
Ball Lightning
1
Ball Lightning
Deal 7 damage. Channel 1 Lightning.
AttackCommonDefectDmg 7
Banshee's Cry
6
Banshee's Cry
Deal 33 damage to ALL enemies. Costs 2 less for each Ethereal card played this combat.
AttackRareNecrobinderDmg 33
Barrage
1
Barrage
Deal 5 damage for each Channeled Orb.)|}
AttackCommonDefectDmg 5
Barricade
3
Barricade
Block is not removed at the start of your turn.
PowerRareIronclad
Bash
2
Bash
Deal 8 damage. Apply 2 Vulnerable.
AttackBasicIroncladDmg 8
Battle Trance
0
Battle Trance
Draw 3 cards. You cannot draw additional cards this turn.
SkillCommonIronclad
Beacon of Hope
1
Beacon of Hope
Whenever you gain Block on your turn, other players gain half that much Block.
PowerRareNeutral
Beam Cell
0
Beam Cell
Deal 3 damage. Apply 1 Vulnerable.
AttackCommonDefectDmg 3
Beat Down
3
Beat Down
Play 3 random Attacks from your Discard Pile.
SkillRareNeutral
Beat into Shape
1
Beat into Shape
Deal 5 damage. Forge . Forges an additional 5 for every other time you've hit the enemy this turn.
AttackRareRegentDmg 5
Beckon
1
Beckon
At the end of your turn, if this is in your Hand, lose 6 HP.
StatusStatusNeutral
BEGONE!
1
BEGONE!
Deal 4 damage. Choose a card in your Hand to Transform into .
AttackCommonRegentDmg 4
Believe in You
0
Believe in You
Another player gains 3.
SkillCommonNeutral
Biased Cognition
1
Biased Cognition
Gain 4 Focus. At the start of your turn, lose 1 Focus.
PowerAncientDefect
Big Bang
0
Big Bang
Draw 1 . Gain 1. Gain 1 Star. Forge 5.
SkillRareRegent
Black Hole
1
Black Hole
Whenever you spend or gain , deal 3 damage to ALL enemies.
PowerCommonRegent
Blade Dance
1
Blade Dance
Add 3 into your Hand.
SkillCommonSilent
Blade of Ink
1
Blade of Ink
This turn, whenever you play an Attack, gain 2 Strength this turn.
SkillRareSilent
Blight Strike
1
Blight Strike
Deal 8 damage. Apply Doom equal to damage dealt.
AttackCommonNecrobinderDmg 8
Bloodletting
0
Bloodletting
Lose 3 HP. Gain 2.
SkillCommonIronclad
Blood Wall
2
Blood Wall
Lose 2 HP. Gain 16 Block.
SkillCommonIroncladBlock 16
Bludgeon
3
Bludgeon
Deal 32 damage.
AttackCommonIroncladDmg 32
Blur
1
Blur
Gain 5 Block. Block is not removed at the start of your next turn.
SkillCommonSilentBlock 5
Bodyguard
1
Bodyguard
Summon 5.
SkillBasicNecrobinder
Body Slam
1
Body Slam
Deal damage equal to your Block.
AttackCommonIronclad
Bolas
0
Bolas
Deal 3 damage. At the start of your next turn, return this to your Hand.
AttackRareNeutralDmg 3
Bombardment
3
Bombardment
Deal 18 damage. At the start of your turn, plays from the Exhaust Pile.
AttackRareRegentDmg 18
Bone Shards
1
Bone Shards
If Osty is alive, he deals 9 damage to ALL enemies and you gain 9 Block. Osty dies.
AttackCommonNecrobinderBlock 9
Boost Away
0
Boost Away
Gain 6 Block. Add a Dazed into your Discard Pile.
SkillCommonDefectBlock 6
Boot Sequence
0
Boot Sequence
Gain 10 Block.
SkillCommonDefectBlock 10
Borrowed Time
0
Borrowed Time
Apply 3 Doom to yourself. Gain 1.
SkillCommonNecrobinder
Bouncing Flask
2
Bouncing Flask
Apply 3 Poison to a random enemy 3 times.
SkillCommonSilent
Brand
0
Brand
Lose 1 HP. Exhaust 1 card. Gain 1 Strength.
SkillRareIronclad
Break
2
Break
Deal 20 damage. Apply 5 Vulnerable.
AttackAncientIroncladDmg 20
Breakthrough
1
Breakthrough
Lose 1 HP. Deal 9 damage to ALL enemies.
AttackCommonIroncladDmg 9
Brightest Flame
0
Brightest Flame
Gain 2. Draw 2 . Lose 1 Max HP.
SkillAncientNeutral
Bubble Bubble
1
Bubble Bubble
If the enemy has Poison, apply 9 Poison.
SkillCommonSilent
Buffer
2
Buffer
Prevent the next you would lose HP.
PowerRareDefect
Bulk Up
2
Bulk Up
Lose Orb . Gain 2 Strength. Gain 2 Dexterity.
PowerCommonDefect
Bullet Time
3
Bullet Time
You cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.
SkillRareSilent
Bully
0
Bully
Deal damage. Deals 2 additional damage for each Vulnerable on the enemy.
AttackCommonIronclad
Bulwark
2
Bulwark
Gain 13 Block. Forge 10.
SkillCommonRegentBlock 13
Bundle of Joy
2
Bundle of Joy
Add 3 random Colorless into your Hand.
SkillRareRegent
Burn
-1
Burn
At the end of your turn, if this is in your Hand, take 2 damage.
StatusStatusNeutralDmg 2
Burning Pact
1
Burning Pact
Exhaust 1 card. Draw 2 cards.
SkillCommonIronclad
Burst
1
Burst
This turn, your next Skills are} played an extra time.
SkillRareSilent
Bury
4
Bury
Deal 52 damage.
AttackCommonNecrobinderDmg 52
Byrdonis Egg
-1
Byrdonis Egg
Can be hatched at a Rest Site.
QuestQuestNeutral
Byrd Swoop
0
Byrd Swoop
Deal 14 damage.
AttackEventNeutralDmg 14
Calamity
3
Calamity
Whenever you play an Attack, add a random Attack into your Hand.
PowerRareNeutral
Calcify
1
Calcify
Osty's attacks deal 4 additional damage.
PowerCommonNecrobinder
Calculated Gamble
0
Calculated Gamble
Discard your Hand, then draw that many cards.
SkillCommonSilent
Call of the Void
1
Call of the Void
At the start of your turn, add 1 random into your Hand. Ethereal.
PowerRareNecrobinder
Caltrops
1
Caltrops
Whenever you are attacked, deal 3 damage back.
PowerEventNeutral
Capacitor
1
Capacitor
Gain 2 Orb Slots.
PowerCommonDefect
Capture Spirit
1
Capture Spirit
Enemy loses 3 HP. Add 3 into your Draw Pile.
SkillCommonNecrobinderDmg 3
Cascade
-1
Cascade
Play the top X cards of your Draw Pile.
SkillRareIronclad
Catastrophe
2
Catastrophe
Play 2 random from your Draw Pile.
SkillCommonNeutral
Celestial Might
2
Celestial Might
Deal 6 damage 3 .
AttackCommonRegentDmg 6
Chaos
1
Chaos
Channel 1 random .
SkillCommonDefect
CHARGE!!
1
CHARGE!!
Choose 2 in your Draw Pile to Transform into |}.
SkillCommonRegent
Charge Battery
1
Charge Battery
Gain 7 Block. Next turn, gain 1.
SkillCommonDefectBlock 7
Child of the Stars
1
Child of the Stars
Whenever you spend , gain Block for each spent.
PowerCommonRegent
Chill
0
Chill
Channel 1 Frost for each enemy.
SkillCommonDefect
Chrysalis
?
No art
Shuffle random Skills into your Draw Pile. They cost 0 this combat.
SkillNeutral
Cinder
2
Cinder
Deal 17 damage. Exhaust the top card of your Draw Pile.
AttackCommonIroncladDmg 17
Clash
0
Clash
Can only be played if every card in your Hand is an Attack. Deal 14 damage.
AttackEventNeutralDmg 14
Claw
0
Claw
Deal 3 damage. Increase the damage of ALL Claw cards by this combat.
AttackCommonDefectDmg 3
Cleanse
1
Cleanse
Summon 3. Exhaust 1 card from your Draw Pile.
SkillCommonNecrobinder
Cloak and Dagger
1
Cloak and Dagger
Gain 6 Block. Add 1 into your Hand.
SkillCommonSilentBlock 6
Cloak of Stars
0
Cloak of Stars
Gain 7 Block.
SkillCommonRegentBlock 7
Cold Snap
1
Cold Snap
Deal 6 damage. Channel 1 Frost.
AttackCommonDefectDmg 6
Collision Course
0
Collision Course
Deal 9 damage. Add a Debris into your Hand.
AttackCommonRegentDmg 9
Colossus
1
Colossus
Gain 5 Block. You receive 50% less damage from Vulnerable enemies this turn.
SkillRareIroncladBlock 5
Comet
0
Comet
Deal 33 damage. Apply 3 Weak. Apply 3 Vulnerable.
AttackRareRegentDmg 33
Compact
1
Compact
Gain 6 Block. Transform all Status cards in your Hand into .
SkillCommonDefectBlock 6
Compile Driver
1
Compile Driver
Deal 7 damage. Draw 1 card for each unique Orb you have.)|}
AttackCommonDefectDmg 7
Conflagration
1
Conflagration
Deal damage to ALL enemies. Deals 2 additional damage for each other Attack you've played this turn.
AttackRareIronclad
Conqueror
1
Conqueror
Forge 3. Sovereign Blade deals double damage to the enemy this turn.
SkillCommonRegent
Consuming Shadow
2
Consuming Shadow
Channel 2 Dark. At the end of your turn, Evoke your leftmost Orb.
PowerRareDefect
Convergence
1
Convergence
Next turn, gain 1 and 1 Star. Retain your Hand this turn.
SkillCommonRegent
Coolant
1
Coolant
At the start of your turn, gain 2 Block for each unique Orb you have.
PowerRareDefect
Coolheaded
1
Coolheaded
Channel 1 Frost. Draw 1 .
SkillCommonDefect
Coordinate
1
Coordinate
Give another player 5 Strength this turn.
SkillCommonNeutral
Corrosive Wave
1
Corrosive Wave
Whenever you draw a card this turn, apply Poison to ALL enemies.
SkillRareSilent
Corruption
3
Corruption
Skills cost 0 . Whenever you play a Skill, Exhaust it.
PowerAncientIronclad
Cosmic Indifference
1
Cosmic Indifference
Gain 6 Block. Put a card from your Discard Pile on top of your Draw Pile.
SkillCommonRegentBlock 6
Countdown
1
Countdown
At the start of your turn, apply 6 Doom to a random enemy.
PowerCommonNecrobinder
Crash Landing
1
Crash Landing
Deal 21 damage to ALL enemies. Fill your Hand with Debris.
AttackRareRegentDmg 21
Creative AI
3
Creative AI
At the start of your turn, add a random Power into your Hand.
PowerRareDefect
Crescent Spear
1
Crescent Spear
Deal damage. Deals 2 additional damage for ALL your cards that have a cost.
AttackCommonRegent
Crimson Mantle
1
Crimson Mantle
At the start of your turn, lose 1 HP and gain 8 Block.
PowerRareIronclad
Cruelty
1
Cruelty
Vulnerable enemies take an additional 25% damage.
PowerRareIronclad
Crush Under
1
Crush Under
Deal 7 damage to ALL enemies. All enemies lose Strength this turn.
AttackCommonRegentDmg 7
Dagger Spray
1
Dagger Spray
Deal 4 damage to ALL enemies twice.
AttackCommonSilentDmg 4
Dagger Throw
1
Dagger Throw
Deal 9 damage. Draw 1 card. Discard 1 card.
AttackCommonSilentDmg 9
Danse Macabre
1
Danse Macabre
Whenever you play a card that costs 2 or more, gain 3 Block.
PowerCommonNecrobinder
Darkness
1
Darkness
Channel 1 Dark. Trigger the passive ability of all Dark Orbs.
SkillCommonDefect
Dark Embrace
2
Dark Embrace
Whenever a card is Exhausted, draw 1 card.
PowerRareIronclad
Dark Shackles
0
Dark Shackles
Enemy loses Strength this turn.
SkillCommonNeutral
Dash
2
Dash
Gain 10 Block. Deal 10 damage.
AttackCommonSilentDmg 10Block 10
Deadly Poison
1
Deadly Poison
Apply 5 Poison.
SkillCommonSilent
Deathbringer
2
Deathbringer
Apply 21 Doom and 1 Weak to ALL enemies.
SkillCommonNecrobinder
Death's Door
1
Death's Door
Gain 6 Block. If you applied Doom this turn, gain Block 2 additional .
SkillCommonNecrobinderBlock 6
Death March
1
Death March
Deal damage. Deals 3 additional damage for each card drawn during your turn.
AttackCommonNecrobinder
Debilitate
1
Debilitate
Deal 7 damage. Vulnerable and Weak are twice as effective against the enemy for the next 3 .
AttackCommonNecrobinderDmg 7
Debt
-1
Debt
At the end of your turn, if this is in your Hand, lose 10 Gold.
CurseCurseNeutral
Decay
-1
Decay
At the end of your turn, if this is in your Hand, take 2 damage.
CurseCurseNeutralDmg 2
Defend
1
Defend
Gain 5 Block.
SkillBasicDefectBlock 5
Defend
1
Defend
Gain 5 Block.
SkillBasicIroncladBlock 5
Defend
1
Defend
Gain 5 Block.
SkillBasicNecrobinderBlock 5
Defend
1
Defend
Gain 5 Block.
SkillBasicRegentBlock 5
Defend
1
Defend
Gain 5 Block.
SkillBasicSilentBlock 5
Defile
1
Defile
Deal 13 damage.
AttackCommonNecrobinderDmg 13
Deflect
0
Deflect
Gain 4 Block.
SkillCommonSilentBlock 4
Defragment
1
Defragment
Gain 1 Focus.
PowerRareDefect
Defy
1
Defy
Gain 6 Block. Apply 1 Weak.
SkillCommonNecrobinderBlock 6
Delay
2
Delay
Gain 11 Block. Next turn, gain 1.
SkillCommonNecrobinderBlock 11
Demesne
3
Demesne
At the start of your turn, gain 1 and draw 1 additional .
PowerRareNecrobinder
Demonic Shield
0
Demonic Shield
Lose 1 HP. Give another player Block equal to your Block.
SkillCommonIronclad
Demon Form
3
Demon Form
At the start of your turn, gain 2 Strength.
PowerRareIronclad
Despair
?
No art
For every 1 Doom you apply, gain 1 Block.
SkillNeutral
Devastate
1
Devastate
Deal 30 damage.
AttackCommonRegentDmg 30
Devour Life
1
Devour Life
Whenever you play a Soul, Summon 1.
PowerRareNecrobinder
Dirge
0
Dirge
Summon 3 X times. Add X into your Draw Pile.
SkillCommonNecrobinder
Discovery
1
Discovery
Choose 1 of 3 random cards to add into your Hand. It costs 0 this turn.
SkillCommonNeutral
Disintegration
-1
Disintegration
At the end of your turn, take 6 damage.
StatusStatusNeutral
Dismantle
1
Dismantle
Deal 8 damage. If the enemy is Vulnerable, hits twice.
AttackCommonIroncladDmg 8
Distraction
1
Distraction
Add a random Skill into your Hand. It's free to play this turn.
SkillEventNeutral
Dodge and Roll
1
Dodge and Roll
Gain 4 Block. Next turn, gain 4 Block.
SkillCommonSilentBlock 4
Dominate
1
Dominate
Gain Strength for each Vulnerable on the enemy.
SkillCommonIronclad
Double Energy
1
Double Energy
Double your Energy.
SkillCommonDefect
Doubt
-1
Doubt
At the end of your turn, if this is in your Hand, gain 1 Weak.
CurseCurseNeutral
Drain Power
1
Drain Power
Deal 10 damage. Upgrade 2 random in your Discard Pile.
AttackCommonNecrobinderDmg 10
Dramatic Entrance
0
Dramatic Entrance
Deal 11 damage to ALL enemies.
AttackCommonNeutralDmg 11
Dredge
1
Dredge
Put 3 from your Discard Pile into your Hand.
SkillCommonNecrobinder
Drum of Battle
0
Drum of Battle
Draw 2 cards. At the start of your turn, Exhaust the top card of your Draw Pile.
PowerCommonIronclad
Dualcast
1
Dualcast
Evoke your rightmost Orb twice.
SkillBasicDefect
Dual Wield
1
Dual Wield
Choose an Attack or Power card. Add of that card into your Hand.
SkillEventNeutral
Dying Star
1
Dying Star
Deal 9 damage to ALL enemies. ALL enemies lose Strength this turn.
AttackRareRegentDmg 9
Echoing Slash
1
Echoing Slash
Deal 10 damage to ALL enemies. Repeat this effect for each enemy killed.
AttackRareSilentDmg 10
Echo Form
3
Echo Form
The first card you play each turn is played an extra time.
PowerRareDefect
Eidolon
2
Eidolon
Exhaust your Hand. If 9 cards were Exhausted this way, gain 1 Intangible.
SkillRareNecrobinder
End of Days
3
End of Days
Apply 29 Doom to ALL enemies. Kill enemies with at least as much Doom as HP.
SkillRareNecrobinder
Energy Surge
1
Energy Surge
ALL players gain 2.
SkillCommonDefect
Enfeebling Touch
1
Enfeebling Touch
Enemy loses Strength this turn.
SkillCommonNecrobinder
Enlightenment
0
Enlightenment
Reduce the cost of ALL cards in your Hand to 1 this .
SkillEventNeutral
Enthralled
2
Enthralled
If this is in your Hand, it must be played before other cards.
CurseCurseNeutral
Entrench
2
Entrench
Double your Block.
SkillEventNeutral
Entropy
1
Entropy
At the start of your turn, Transform 1 in your Hand.
PowerRareNeutral
Envenom
2
Envenom
Whenever an Attack deals unblocked damage, apply 1 Poison.
PowerRareSilent
Equilibrium
2
Equilibrium
Gain 13 Block. Retain your Hand this turn.
SkillCommonNeutralBlock 13
Eradicate
0
Eradicate
Deal 11 damage X times.
AttackRareNecrobinderDmg 11
Escape Plan
0
Escape Plan
Draw 1 card. If you draw a Skill, gain 3 Block.
SkillCommonSilentBlock 3
Eternal Armor
3
Eternal Armor
Gain 7 Plating.
PowerRareNeutral
Evil Eye
1
Evil Eye
Gain 8 Block. Gain another 8 Block if you have Exhausted a card this turn.
SkillCommonIroncladBlock 8
Expect a Fight
2
Expect a Fight
Gain for each Attack in your Hand.
SkillCommonIronclad
Expertise
1
Expertise
Draw cards until you have 6 in your Hand.
SkillCommonSilent
Expose
0
Expose
Remove all Artifact and Block from the enemy. Apply Vulnerable.
SkillCommonSilent
Exterminate
1
Exterminate
Deal 3 damage 4 times to ALL enemies.
AttackEventNeutralDmg 3
Falling Star
0
Falling Star
Deal 7 damage. Apply 1 Weak. Apply 1 Vulnerable.
AttackBasicRegentDmg 7
Fan of Knives
2
Fan of Knives
Shivs now hit ALL enemies. Add Shivs into your Hand.
PowerRareSilent
Fasten
1
Fasten
Gain an additional Block from Defend cards.
PowerCommonNeutral
Fear
1
Fear
Deal 7 damage. Apply 1 Vulnerable.
AttackCommonNecrobinderDmg 7
Feed
1
Feed
Deal 10 damage. If Fatal, raise your Max HP by 3.
AttackRareIroncladDmg 10
Feeding Frenzy
0
Feeding Frenzy
Gain 5 Strength this turn.
SkillEventNeutral
Feel No Pain
1
Feel No Pain
Whenever a card is Exhausted, gain Block.
PowerCommonIronclad
Feral
2
Feral
The first you play a 0 Attack each turn, return it to your Hand.
PowerCommonDefect
Fetch
0
Fetch
Osty deals 3 damage. If this is the first time this card has been played this turn, draw 1 .
AttackCommonNecrobinder
Fiend Fire
2
Fiend Fire
Exhaust your Hand. Deal 7 damage for each card Exhausted.
AttackRareIroncladDmg 7
Fight Me!
2
Fight Me!
Deal 5 damage twice. Gain 2 Strength. The enemy gains Strength.
AttackCommonIroncladDmg 5
Fight Through
1
Fight Through
Gain 13 Block. Add 2 Wounds into your Discard Pile.
SkillCommonDefectBlock 13
Finesse
0
Finesse
Gain 4 Block. Draw 1 card.
SkillCommonNeutralBlock 4
Finisher
1
Finisher
Deal 6 damage for each Attack already played this turn.)|}
AttackCommonSilentDmg 6
Fisticuffs
1
Fisticuffs
Deal 7 damage. Gain Block equal to damage dealt.
AttackCommonNeutralDmg 7
Flak Cannon
2
Flak Cannon
Exhaust ALL your Status cards. Deal 8 damage to a random enemy for each card Exhausted.)|}
AttackRareDefectDmg 8
Flame Barrier
2
Flame Barrier
Gain 12 Block. Whenever you are attacked this turn, deal damage back.
SkillCommonIroncladBlock 12
Flame in the Dark
?
No art
Gain . Draw .
SkillNeutral
Flanking
2
Flanking
The enemy takes double damage from other players this turn.
SkillCommonSilent
Flash of Steel
0
Flash of Steel
Deal 5 damage. Draw 1 card.
AttackCommonNeutralDmg 5
Flatten
2
Flatten
Osty deals 12 damage. This card costs 0 if Osty has attacked this turn.
AttackCommonNecrobinder
Flechettes
1
Flechettes
Deal 5 damage for each Skill in your Hand.)|}
AttackCommonSilentDmg 5
Flick-Flack
1
Flick-Flack
Deal 7 damage to ALL enemies.
AttackCommonSilentDmg 7
Focused Strike
1
Focused Strike
Deal 9 damage. Gain 1 Focus this turn.
AttackCommonDefectDmg 9
Follow Through
1
Follow Through
Deal 6 damage to ALL enemies. If the last card you played this turn was a Skill, apply 1 Weak to ALL enemies.
AttackCommonSilentDmg 6
Footwork
1
Footwork
Gain 2 Dexterity.
PowerCommonSilent
Forbidden Grimoire
2
Forbidden Grimoire
At the end of combat, you may remove a card from your Deck.
PowerAncientNecrobinder
Foregone Conclusion
1
Foregone Conclusion
Next turn, put 2 cards from your Draw Pile into your Hand.
SkillRareRegent
Forgotten Ritual
1
Forgotten Ritual
If you Exhausted a card this turn, gain 3.
SkillCommonIronclad
Frantic Escape
1
Frantic Escape
Get farther away. Increase Sandpit by 1. Increase the cost of this card by 1.
StatusStatusNeutral
Friendship
1
Friendship
Lose Strength. Gain 1 at the start of each turn.
PowerCommonNecrobinder
FTL
0
FTL
Deal 5 damage. If you have played fewer than cards this turn, draw 1 card.
AttackCommonDefectDmg 5
Fuel
0
Fuel
Gain 1. Draw 1 .
SkillTokenNeutral
Furnace
1
Furnace
At the start of your turn, Forge 4.
PowerCommonRegent
Fusion
2
Fusion
Channel 1 Plasma.
SkillCommonDefect
Gamma Blast
0
Gamma Blast
Deal 13 damage. Apply 2 Weak. Apply 2 Vulnerable.
AttackCommonRegentDmg 13
Gang Up
1
Gang Up
Deal damage. Deals 5 additional damage for each time another player has attacked the enemy this turn.
AttackCommonNeutral
Gather Light
1
Gather Light
Gain 7 Block. Gain 1 Star.
SkillCommonRegentBlock 7
Genesis
2
Genesis
At the start of your turn, gain .
PowerRareRegent
Genetic Algorithm
1
Genetic Algorithm
Gain Block. Permanently increase this card's Block by .
SkillRareDefect
Ghost Eater
?
No art
Remove all Doom. Gain for every 6 Doom removed.
SkillNeutral
Giant Rock
1
Giant Rock
Deal 16 damage.
AttackTokenNeutralDmg 16
Glacier
2
Glacier
Gain 6 Block. Channel 2 Frost.
SkillCommonDefectBlock 6
Glasswork
1
Glasswork
Gain 5 Block. Channel 1 Glass.
SkillCommonDefectBlock 5
Glimmer
1
Glimmer
Draw 3 . Put from your Hand on top of your Draw Pile.
SkillCommonRegent
Glimpse Beyond
1
Glimpse Beyond
ALL players add 3 into their Draw Pile.
SkillRareNecrobinder
Glitterstream
2
Glitterstream
Gain 11 Block. Next turn, gain Block.
SkillCommonRegentBlock 11
Glow
1
Glow
Gain 1 Star. Draw 2 .
SkillCommonRegent
Gold Axe
1
Gold Axe
Deal damage equal to the number of cards played this combat.
AttackRareNeutral
Good Instincts
?
No art
Gain Block.
SkillNeutral
Go for the Eyes
0
Go for the Eyes
Deal 3 damage. If the enemy intends to attack, apply 1 Weak.
AttackCommonDefectDmg 3
Grand Finale
0
Grand Finale
Can only be played if there are no cards in your Draw Pile. Deal 50 damage to ALL enemies.
AttackRareSilentDmg 50
Grapple
1
Grapple
Deal 7 damage. Whenever you gain Block this turn, deal 5 damage to the enemy.
AttackCommonIroncladDmg 7
Graveblast
1
Graveblast
Deal 4 damage. Put a card from your Discard Pile into your Hand.
AttackCommonNecrobinderDmg 4
Grave Warden
1
Grave Warden
Gain 8 Block. Add a into your Draw Pile.
SkillCommonNecrobinderBlock 8
GUARDS!!!
2
GUARDS!!!
Transform any number of cards in your Hand into .
SkillRareRegent
Guiding Star
1
Guiding Star
Deal 12 damage. Next turn, draw 2 .
AttackCommonRegentDmg 12
Guilty
-1
Guilty
Removed from your Deck after .
CurseCurseNeutral
Gunk Up
1
Gunk Up
Deal 4 damage 3 . Add a Slimed into your Discard Pile.
AttackCommonDefectDmg 4
Hailstorm
1
Hailstorm
At the end of your turn, if you have Frost, deal 6 damage to ALL enemies.
PowerCommonDefect
Hammer Time
2
Hammer Time
Whenever you Forge, all allies Forge as well.
PowerRareRegent
Hand of Greed
2
Hand of Greed
Deal 20 damage. If Fatal, gain Gold.
AttackRareNeutralDmg 20
Hand Trick
1
Hand Trick
Gain 7 Block. Add Sly to a Skill in your Hand this turn.
SkillCommonSilentBlock 7
Hang
1
Hang
Deal 10 damage. Double the damage ALL Hang cards deal to this enemy.
AttackRareNecrobinderDmg 10
Haunt
1
Haunt
Whenever you play a Soul, a random enemy loses 6 HP.
PowerCommonNecrobinder
Havoc
1
Havoc
Play the top card of your Draw Pile and Exhaust it.
SkillCommonIronclad
Haze
3
Haze
Apply 4 Poison to ALL enemies.
SkillCommonSilent
Headbutt
1
Headbutt
Deal 9 damage. Put a card from your Discard Pile on top of your Draw Pile.
AttackCommonIroncladDmg 9
Heavenly Drill
0
Heavenly Drill
Deal 8 damage X times. Double X if it's 4 or more.
AttackRareRegentDmg 8
Hegemony
2
Hegemony
Deal 15 damage. Next turn, gain 2.
AttackCommonRegentDmg 15
Heirloom Hammer
2
Heirloom Hammer
Deal 17 damage. Choose a Colorless card in your Hand. Add a copy of that card into your Hand.
AttackRareRegentDmg 17
Helix Drill
0
Helix Drill
Deal 3 damage for each previously spent this turn.)|}
AttackRareDefectDmg 3
Hello World
1
Hello World
At the start of your turn, add a random Common card into your Hand.
PowerEventNeutral
Hellraiser
2
Hellraiser
Whenever you draw a card containing “Strike”, it is played against a random enemy.
PowerRareIronclad
Hemokinesis
1
Hemokinesis
Lose 2 HP. Deal 14 damage.
AttackCommonIroncladDmg 14
Hidden Cache
1
Hidden Cache
Gain 1 Star. Next turn, gain 3.
SkillCommonRegent
Hidden Daggers
0
Hidden Daggers
Discard 2 . Add |} into your Hand.
SkillCommonSilent
Hidden Gem
1
Hidden Gem
A random card in your Draw Pile gains Replay .
SkillRareNeutral
High Five
2
High Five
Osty deals 11 damage and applies 2 Vulnerable to ALL enemies.
AttackCommonNecrobinder
Hologram
1
Hologram
Gain 3 Block. Put a card from your Discard Pile into your Hand.
SkillCommonDefectBlock 3
Hotfix
0
Hotfix
Gain 2 Focus this turn.
SkillCommonDefect
Howl from Beyond
3
Howl from Beyond
Deal 16 damage to ALL enemies. At the start of your turn, plays from the Exhaust Pile.
AttackCommonIroncladDmg 16
Huddle Up
1
Huddle Up
ALL allies draw 2 cards.
SkillCommonNeutral
Hyperbeam
2
Hyperbeam
Deal 26 damage to ALL enemies. Lose 3 Focus.
AttackRareDefectDmg 26
Ice Lance
3
Ice Lance
Deal 19 damage. Channel 3 Frost.
AttackRareDefectDmg 19
Ignition
1
Ignition
Another player Channels Plasma.
SkillRareDefect
Immortality
?
No art
Lose HP. Gain Intangible.
SkillNeutral
Impale
?
No art
Deal damage. Apply Poison.
AttackNeutral
Impatience
0
Impatience
If you have no Attacks in your Hand, draw 2 cards.
SkillCommonNeutral
Impervious
2
Impervious
Gain 30 Block.
SkillRareIroncladBlock 30
Infection
-1
Infection
At the end of your turn, if this is in your Hand, take 3 damage.
StatusStatusNeutralDmg 3
Infernal Blade
1
Infernal Blade
Add a random Attack into your Hand. It's free to play this turn.
SkillCommonIronclad
Inferno
1
Inferno
At the start of your turn, lose 1 HP. Whenever you lose HP on your turn, deal 6 damage to ALL enemies.
PowerCommonIronclad
Infinite Blades
1
Infinite Blades
At the start of your turn, add 1 Shiv into your Hand.
PowerCommonSilent
Inflame
1
Inflame
Gain 2 Strength.
PowerCommonIronclad
Intercept
1
Intercept
Gain 9 Block. Redirect all incoming attacks that would be dealt to another player this turn to you.
SkillCommonNeutralBlock 9
Invoke
1
Invoke
Next turn, Summon 2 and gain 2.
SkillCommonNecrobinder
Iron Wave
1
Iron Wave
Gain 5 Block. Deal 5 damage.
AttackCommonIroncladDmg 5Block 5
Iteration
1
Iteration
The first time you draw a Status card each turn, draw 2 .
PowerCommonDefect
I Am Invincible
1
I Am Invincible
Gain 9 Block. At the end of your turn, if this is on top of your Draw Pile, play it.
SkillRareRegentBlock 9
Jackpot
3
Jackpot
Deal 25 damage. Add 3 random 0 into your Hand.
AttackRareNeutralDmg 25
Jack of All Trades
0
Jack of All Trades
Add 1 random Colorless into your Hand.
SkillCommonNeutral
Juggernaut
2
Juggernaut
Whenever you gain Block, deal 5 damage to a random enemy.
PowerRareIronclad
Juggling
1
Juggling
Add a copy of the third Attack you play each turn into your Hand.
PowerCommonIronclad
Kingly Kick
4
Kingly Kick
Deal 24 damage. Whenever you draw this card, reduce its cost by 1.
AttackCommonRegentDmg 24
Kingly Punch
1
Kingly Punch
Deal 8 damage. Whenever you draw this card, increase its damage by this combat.
AttackCommonRegentDmg 8
Knife Trap
2
Knife Trap
every Shiv in your Exhaust Pile on the enemy.)|}
SkillRareSilent
Knockdown
3
Knockdown
Deal 10 damage. The enemy takes damage from other players this turn.
AttackRareNeutralDmg 10
Knockout Blow
3
Knockout Blow
Deal 30 damage. If this kills an enemy, gain 5 Stars.
AttackCommonRegentDmg 30
Know Thy Place
0
Know Thy Place
Apply 1 Weak. Apply 1 Vulnerable.
SkillCommonRegent
Lantern Key
-1
Lantern Key
Unlocks a special event in the next Act.
QuestQuestNeutral
Largesse
0
Largesse
Another player adds 1 random Colorless card to their Hand.
SkillCommonRegent
Leading Strike
1
Leading Strike
Deal 7 damage. Add Shiv into your Hand.
AttackCommonSilentDmg 7
Leap
1
Leap
Gain 9 Block.
SkillCommonDefectBlock 9
Legion of Bone
2
Legion of Bone
ALL players Summon 6.
SkillCommonNecrobinder
Leg Sweep
2
Leg Sweep
Apply 2 Weak. Gain 11 Block.
SkillCommonSilentBlock 11
Lethality
1
Lethality
The first Attack each turn deals 50% additional damage.
PowerCommonNecrobinder
Lift
1
Lift
Give another player 11 Block.
SkillCommonNeutralBlock 11
Lightning Rod
1
Lightning Rod
Gain 4 Block. At the start of the next turns}, Channel 1 Lightning.
SkillCommonDefectBlock 4
Loop
1
Loop
At the start of your turn, trigger the passive ability of your rightmost Orb.
PowerCommonDefect
Luminesce
0
Luminesce
Gain 2.
SkillTokenNeutral
Lunar Blast
0
Lunar Blast
Deal 4 damage for each Skill already played this turn.)|}
AttackCommonRegentDmg 4
Machine Learning
1
Machine Learning
At the start of your turn, draw 1 additional .
PowerRareDefect
Mad Science
?
No art
.|Gain 8 Block.|} this turn.|} less.|}|}
PowerNeutralDmg 12Block 8
Make It So
0
Make It So
Deal 6 damage. Every 3 you play in a turn, put this into your Hand.
AttackRareRegentDmg 6
Malaise
0
Malaise
Enemy loses X Strength. Apply X Weak.
SkillRareSilent
Mangle
3
Mangle
Deal 15 damage. Enemy loses Strength this turn.
AttackRareIroncladDmg 15
Manifest Authority
1
Manifest Authority
Gain 7 Block. Add 1 random Colorless card into your Hand.
SkillCommonRegentBlock 7
Master of Strategy
0
Master of Strategy
Draw 3 cards.
SkillRareNeutral
Master Planner
2
Master Planner
When you play a Skill, it gains Sly.
PowerRareSilent
Maul
1
Maul
Deal 5 damage twice. Increase the damage of ALL Maul cards by this combat.
AttackAncientNeutralDmg 5
Mayhem
2
Mayhem
At the start of your turn, play the top card of your Draw Pile.
PowerRareNeutral
Melancholy
3
Melancholy
Gain 13 Block. Reduce this card's cost by 1 whenever ANYONE dies.
SkillCommonNecrobinderBlock 13
Memento Mori
1
Memento Mori
Deal damage. Deals 4 additional damage for each card discarded this turn.
AttackCommonSilent
Metamorphosis
2
Metamorphosis
Add 3 random Attacks into your Draw Pile. They're free to play this combat.
SkillEventNeutral
Meteor Shower
0
Meteor Shower
Deal 14 damage to ALL enemies. Apply 2 Weak and Vulnerable to ALL enemies.
AttackAncientRegentDmg 14
Meteor Strike
5
Meteor Strike
Deal 24 damage. Channel 3 Plasma.
AttackRareDefectDmg 24
Mimic
1
Mimic
Gain Block equal to the Block on another player.
SkillRareNeutral
Mind Blast
1
Mind Blast
Deal damage equal to the number of cards in your Draw Pile.
AttackCommonNeutral
Mind Rot
-1
Mind Rot
Draw 1 fewer each turn.
StatusStatusNeutral
Minion Dive Bomb
1
Minion Dive Bomb
Deal 13 damage.
AttackTokenNeutralDmg 13
Minion Sacrifice
0
Minion Sacrifice
Gain 9 Block.
SkillTokenNeutralBlock 9
Minion Strike
0
Minion Strike
Deal 7 damage. Draw 1 .
AttackTokenNeutralDmg 7
Mirage
1
Mirage
Gain Block equal to Poison on ALL enemies.
SkillCommonSilent
Misery
0
Misery
Deal 7 damage. Apply any debuffs on the enemy to ALL other enemies.
AttackRareNecrobinderDmg 7
MOCK_SKILL_CARD.discardSelectionPrompt
?
No art
Select cards to Discard.
SkillNeutralBlock 5
Modded
0
Modded
Gain 1 Orb . Draw 1 . Increase this card's cost by 1.
SkillRareDefect
Molten Fist
1
Molten Fist
Deal 10 damage. Double the enemy's Vulnerable.
AttackCommonIroncladDmg 10
Momentum Strike
1
Momentum Strike
Deal 10 damage. Reduce this card's cost to 0 .
AttackCommonDefectDmg 10
Monarch's Gaze
3
Monarch's Gaze
Whenever you attack an enemy, it loses Strength this turn.
PowerRareRegent
Monologue
0
Monologue
Whenever you play a card this turn, gain Strength this turn.
SkillCommonRegent
Multi-Cast
0
Multi-Cast
Evoke your rightmost Orb times.
SkillRareDefect
Murder
3
Murder
Deal damage. Deals 1 additional damage for each card drawn this combat.
AttackRareSilent
Necro Mastery
2
Necro Mastery
Summon 5. Whenever Osty loses HP, ALL enemies lose that much HP as well.
PowerRareNecrobinder
Negative Pulse
1
Negative Pulse
Gain 5 Block. Apply 7 Doom to ALL enemies.
SkillCommonNecrobinderBlock 5
Neow's Fury
1
Neow's Fury
Deal 10 damage. Put random cards} from your Discard Pile into your Hand.
AttackAncientNeutralDmg 10
Neurosurge
0
Neurosurge
Gain 3. Draw 2 . At the start of your turn, apply 3 Doom to yourself.
PowerRareNecrobinder
Neutralize
0
Neutralize
Deal 3 damage. Apply 1 Weak.
AttackBasicSilentDmg 3
Neutron Aegis
1
Neutron Aegis
Gain 8 Plating.
PowerRareRegent
Nightmare
3
Nightmare
Choose a card. Next turn, add 3 copies of that card into your Hand.
SkillRareSilent
Normality
-1
Normality
You cannot play more than 3 cards this turn. card|{} cards} left)|}
CurseCurseNeutral
Nostalgia
1
Nostalgia
The first Attack or Skill you play each turn is placed on top of your Draw Pile.
PowerRareNeutral
Noxious Fumes
1
Noxious Fumes
At the start of your turn, apply Poison to ALL enemies.
PowerCommonSilent
No Escape
1
No Escape
Apply 10 Doom, plus an additional 5 Doom for every Doom already on this enemy.
SkillCommonNecrobinder
Null
2
Null
Deal 10 damage. Apply 2 Weak. Channel 1 Dark.
AttackCommonDefectDmg 10
Oblivion
0
Oblivion
Whenever you play a card this turn, apply 3 Doom to the enemy.
SkillRareNecrobinder
Offering
0
Offering
Lose 6 HP. Gain 2. Draw 3 cards.
SkillRareIronclad
Off by One
?
No art
If you end your turn with exactly 1 card in your Hand, gain an additional at the start of next turn.
SkillNeutral
Omnislice
0
Omnislice
Deal 8 damage. Damage ALL other enemies equal to the damage dealt.
AttackCommonNeutralDmg 8
One-Two Punch
1
One-Two Punch
This turn, your next played an extra time.
SkillRareIronclad
Orbit
2
Orbit
Every you spend, gain 1.
PowerCommonRegent
Outbreak
1
Outbreak
Every you apply Poison, deal 11 damage to ALL enemies.
PowerCommonSilent
Outmaneuver
1
Outmaneuver
Next turn, gain 2.
SkillEventNeutral
Overclock
0
Overclock
Draw 2 cards. Add a Burn into your Discard Pile.
SkillCommonDefect
Pact's End
0
Pact's End
Can only be played if you have 3 or more in your Exhaust Pile. Deal 17 damage to ALL enemies.
AttackRareIroncladDmg 17
Pael's Strike
?
No art
Deal damage equal to the number of cards in your Deck.
AttackNeutral
Pagestorm
1
Pagestorm
Whenever you draw an Ethereal card, draw 1 .
PowerCommonNecrobinder
Pale Blue Dot
1
Pale Blue Dot
If you play or more cards in a turn, draw 1 at the start of your next turn.
PowerCommonRegent
Panache
0
Panache
Every time you play 5 cards in a single turn, deal damage to ALL enemies.
PowerCommonNeutral
Panic Button
0
Panic Button
Gain 30 Block. You cannot gain Block from cards for .
SkillCommonNeutralBlock 30
Parry
1
Parry
Whenever you play Sovereign Blade, gain 6 Block.
PowerCommonRegent
Parse
1
Parse
Draw 3 cards.
SkillCommonNecrobinder
Particle Wall
0
Particle Wall
Gain 9 Block. Return this card to your Hand.
SkillCommonRegentBlock 9
Patter
1
Patter
Gain 8 Block. Gain 2 Vigor.
SkillCommonRegentBlock 8
Peck
1
Peck
Deal 2 damage 3 times.
AttackEventNeutralDmg 2
Perfected Strike
2
Perfected Strike
Deal damage. Deals 2 additional damage for ALL your cards containing “Strike”.
AttackCommonIronclad
Phantom Blades
1
Phantom Blades
Shivs gain Retain. The first Shiv you play each turn deals 9 additional damage.
PowerCommonSilent
Photon Cut
1
Photon Cut
Deal 10 damage. Draw 1 . Put 1 card from your Hand on top of your Draw Pile.
AttackCommonRegentDmg 10
Piercing Wail
1
Piercing Wail
ALL enemies lose Strength this turn.
SkillCommonSilent
Pillage
1
Pillage
Deal 6 damage. Draw cards until you draw a non-Attack card.
AttackCommonIroncladDmg 6
Pillar of Creation
1
Pillar of Creation
Whenever you create a card, gain 3 Block.
PowerCommonRegentBlock 3
Pinpoint
3
Pinpoint
Deal 17 damage. Costs 1 less for each Skill played this turn.
AttackCommonSilentDmg 17
Pity
?
No art
Fully heal an enemy. Gain for every HP healed.
SkillNeutral
Poisoned Stab
1
Poisoned Stab
Deal 6 damage. Apply 3 Poison.
AttackCommonSilentDmg 6
Poke
0
Poke
Osty deals 6 damage.
AttackCommonNecrobinder
Pommel Strike
1
Pommel Strike
Deal 9 damage. Draw 1 .
AttackCommonIroncladDmg 9
Pounce
2
Pounce
Deal 12 damage. The next Skill you play costs 0 .
AttackCommonSilentDmg 12
Precise Cut
0
Precise Cut
Deal damage. Deals less damage for each other card in your Hand.
AttackCommonSilent
Predator
2
Predator
Deal 15 damage. Next turn, draw 2 cards.
AttackCommonSilentDmg 15
Prepared
0
Prepared
Draw 1 . Discard 1 .
SkillCommonSilent
Prep Time
1
Prep Time
At the start of your turn, gain 4 Vigor.
PowerCommonNeutral
Primal Force
0
Primal Force
Transform all Attacks in your Hand into .
SkillRareIronclad
Production
0
Production
Gain 2.
SkillCommonNeutral
Prolong
0
Prolong
Next turn, gain Block equal to your current Block.
SkillCommonNeutral
Prophesize
2
Prophesize
Draw 6 .
SkillCommonRegent
Protector
1
Protector
Osty deals damage. Deals additional damage equal to Osty's Max HP.
AttackAncientNecrobinder
Prowess
1
Prowess
Gain 1 Strength. Gain 1 Dexterity.
PowerCommonNeutral
Pull Aggro
2
Pull Aggro
Summon 4. Gain 7 Block.
SkillCommonNecrobinderBlock 7
Pull from Below
1
Pull from Below
Deal 5 damage for each Ethereal card played this combat.)|}
AttackCommonNecrobinderDmg 5
Purity
0
Purity
Exhaust up to 3 cards in your Hand.
SkillCommonNeutral
Putrefy
1
Putrefy
Apply Weak. Apply Vulnerable.
SkillCommonNecrobinder
Pyre
2
Pyre
Gain 1 at the start of each turn.
PowerRareIronclad
Quadcast
1
Quadcast
Evoke your rightmost Orb 4 .
SkillAncientDefect
Quasar
0
Quasar
Choose 1 of 3 random Colorless cards to add into your Hand.
SkillCommonRegent
Quick Slash
?
No art
Deal damage. Draw 1 card.
AttackNeutral
Radiate
0
Radiate
Deal 3 damage to ALL enemies for each 1 Star gained this turn.)|}
AttackCommonRegentDmg 3
Rage
0
Rage
Whenever you play an Attack this turn, gain Block.
SkillCommonIronclad
Rainbow
2
Rainbow
Channel 1 Lightning. Channel 1 Frost. Channel 1 Dark.
SkillRareDefect
Rally
2
Rally
ALL players gain 12 Block.
SkillRareNeutralBlock 12
Rampage
1
Rampage
Deal 9 damage. Increase this card's damage by this combat.
AttackCommonIroncladDmg 9
Rattle
1
Rattle
Osty deals 7 damage. Hits an additional time for each other time he has attacked this turn.)|}
AttackCommonNecrobinder
Reanimate
3
Reanimate
Summon 20.
SkillRareNecrobinder
Reap
3
Reap
Deal 27 damage.
AttackCommonNecrobinderDmg 27
Reaper Form
3
Reaper Form
Whenever Attacks deal damage, they also apply that much Doom.
PowerRareNecrobinder
Reave
1
Reave
Deal 9 damage. Add a into your Draw Pile.
AttackCommonNecrobinderDmg 9
Reboot
0
Reboot
Shuffle ALL your cards into your Draw Pile. Draw 4 .
SkillRareDefect
Rebound
1
Rebound
Deal 9 damage. Put the next card you play this turn on top of your Draw Pile.
AttackEventNeutralDmg 9
Refine Blade
1
Refine Blade
Forge 6. Next turn, gain 1.
SkillCommonRegent
Reflect
1
Reflect
Gain 17 Block. Blocked attack damage is reflected to your attacker this turn.
SkillCommonRegentBlock 17
Reflex
3
Reflex
Draw 2 cards.
SkillCommonSilent
Refract
3
Refract
Deal 9 damage twice. Channel 2 Glass.
AttackCommonDefectDmg 9
Regret
-1
Regret
At the end of your turn, if this is in your Hand, lose 1 HP for each card in your Hand.
CurseCurseNeutral
Relax
3
Relax
Gain 15 Block. Next turn, draw 2 and gain 2.
SkillAncientNeutralBlock 15
Rend
2
Rend
Deal damage. Deals 5 additional damage for each unique debuff on the enemy.
AttackRareNeutral
Reserves
?
Reserves
If you don't have enough for a card, 2 are used per instead.
Regent
Resonance
1
Resonance
Gain 1 Strength. ALL enemies lose 1 Strength.
SkillCommonRegent
Restlessness
0
Restlessness
If your Hand is empty, draw 2 cards and gain 2.
SkillCommonNeutral
Ricochet
2
Ricochet
Deal 3 damage to a random enemy 4 times.
AttackCommonSilentDmg 3
Right Hand Hand
0
Right Hand Hand
Osty deals 4 damage. Whenever you play a card that costs 2 or more, return this to your Hand from the Discard Pile.
AttackCommonNecrobinder
Rip and Tear
1
Rip and Tear
Deal 7 damage to a random enemy twice.
AttackCommonNeutralDmg 7
Rocket Punch
2
Rocket Punch
Deal 13 damage. Draw 1 . When a Status card is created, reduce this card's cost to 0 this turn.
AttackCommonDefectDmg 13
Rolling Boulder
3
Rolling Boulder
At the start of your turn, deal 5 damage to ALL enemies and increase this damage by .
PowerRareNeutral
Royalties
1
Royalties
At the end of combat, gain 30 Gold.
PowerRareRegent
Royal Gamble
0
Royal Gamble
Gain 9 Stars .
SkillCommonRegent
Rupture
1
Rupture
Whenever you lose HP on your turn, gain 1 Strength.
PowerCommonIronclad
Sacrifice
1
Sacrifice
If Osty is alive, he dies and you gain Block equal to double his Max HP.
SkillRareNecrobinder
Salvo
1
Salvo
Deal 12 damage. Retain your Hand this turn.
AttackRareNeutralDmg 12
Scavenge
1
Scavenge
Exhaust a card. Next turn, gain 2.
SkillCommonDefect
Scourge
1
Scourge
Apply 13 Doom. Draw 1 .
SkillCommonNecrobinder
Scrape
1
Scrape
Deal 7 damage. Draw 4 cards. Discard all cards drawn this way that do not cost 0 .
AttackCommonDefectDmg 7
Scrawl
1
Scrawl
Draw cards until your Hand is full.
SkillRareNeutral
Sculpting Strike
1
Sculpting Strike
Deal 8 damage. Add Ethereal to a card in your Hand.
AttackCommonNecrobinderDmg 8
Seance
0
Seance
Transform a card in your Draw Pile into .
SkillRareNecrobinder
Second Wind
1
Second Wind
Exhaust all non-Attack cards in your Hand. Gain 5 Block for each card Exhausted.
SkillCommonIroncladBlock 5
Secret Technique
0
Secret Technique
Put a Skill from your Draw Pile into your Hand.
SkillRareNeutral
Secret Weapon
0
Secret Weapon
Put an Attack from your Draw Pile into your Hand.
SkillRareNeutral
Seeker Strike
1
Seeker Strike
Deal 6 damage. Choose 1 of 3 cards in your Draw Pile to add into your Hand.
AttackCommonNeutralDmg 6
Seeking Edge
1
Seeking Edge
Forge 7. Sovereign Blade now deals damage to ALL enemies.
PowerRareRegent
Sentry Mode
2
Sentry Mode
At the start of your turn, add 1 Sweeping Gaze into your Hand.
PowerRareNecrobinder
Serpent Form
3
Serpent Form
Whenever you play a card, deal 4 damage to a random enemy.
PowerRareSilent
Setup Strike
1
Setup Strike
Deal 7 damage. Gain 2 Strength this turn.
AttackCommonIroncladDmg 7
Seven Stars
2
Seven Stars
Deal 7 damage to ALL enemies time|{} times}.
AttackRareRegentDmg 7
Severance
2
Severance
Deal 13 damage. Add a Soul into your Draw Pile, Hand, and Discard Pile.
AttackCommonNecrobinderDmg 13
Shadowmeld
1
Shadowmeld
Double your Block gain this turn.
SkillRareSilent
Shadow Shield
2
Shadow Shield
Gain 11 Block. Channel 1 Dark.
SkillCommonDefectBlock 11
Shadow Step
1
Shadow Step
Discard your Hand. Next turn, Attacks deal double damage.
SkillRareSilent
Shame
-1
Shame
At the end of your turn, if this is in your Hand, gain Frail.
CurseCurseNeutral
Shared Fate
0
Shared Fate
Lose Strength. Enemy loses Strength.
SkillRareNecrobinder
Sharp Edge
?
No art
Whenever you create a Shiv, Upgrade it.
PowerNeutral
Shatter
1
Shatter
Deal 11 damage to ALL enemies. Evoke all of your Orbs.
AttackRareDefectDmg 11
Shining Strike
1
Shining Strike
Deal 8 damage. Gain 2 Stars. Put this card on top of your Draw Pile.
AttackCommonRegentDmg 8
Shiny Strike
?
No art
Deal damage. Lower the cost of Colorless in your hand by this turn.
AttackNeutral
Shiv
0
Shiv
Deal 4 damage.
AttackTokenNeutralDmg 4
Shockwave
2
Shockwave
Apply Weak and Vulnerable to ALL enemies.
SkillCommonNeutral
Shroud
1
Shroud
Whenever you apply Doom, gain 2 Block.
PowerCommonNecrobinderBlock 2
Shrug It Off
1
Shrug It Off
Gain 8 Block. Draw 1 card.
SkillCommonIroncladBlock 8
Sic 'Em
1
Sic 'Em
Osty deals 5 damage. Whenever Osty hits this enemy this turn, Summon 2.
AttackCommonNecrobinder
Signal Boost
1
Signal Boost
The next Power you play is played an additional time.
SkillRareDefect
Skewer
0
Skewer
Deal 7 damage X times.
AttackCommonSilentDmg 7
Skim
1
Skim
Draw 3 cards.
SkillCommonDefect
Sleight of Flesh
2
Sleight of Flesh
Whenever you apply a debuff to an enemy, they take 9 damage.
PowerCommonNecrobinder
Slice
0
Slice
Deal 6 damage.
AttackCommonSilentDmg 6
Slimed
1
Slimed
Draw 1 card.
StatusStatusNeutral
Sloth
-1
Sloth
You cannot play more than 3 each turn.
StatusStatusNeutral
Smokestack
1
Smokestack
Whenever you create a Status, deal 5 damage to ALL enemies.
PowerCommonDefect
Snakebite
2
Snakebite
Apply 7 Poison.
SkillCommonSilent
Snap
1
Snap
Osty deals 7 damage. Add Retain to a card in your Hand.
AttackCommonNecrobinder
Sneaky
2
Sneaky
Whenever another player attacks an enemy, gain 1 Block.
PowerRareSilent
Solar Strike
1
Solar Strike
Deal 8 damage. Gain 1 Star.
AttackCommonRegentDmg 8
Soul
0
Soul
Draw 2 .
SkillTokenNeutral
Soul Storm
1
Soul Storm
Deal damage. Deals 2 additional damage for each Soul in your Exhaust Pile.
AttackRareNecrobinder
Sovereign Blade
2
Sovereign Blade
Deal 10 damage times}.
AttackTokenNeutralDmg 10
Sow
1
Sow
Deal 8 damage to ALL enemies.
AttackCommonNecrobinderDmg 8
Spectrum Shift
2
Spectrum Shift
At the start of your turn, add 1 random Colorless into your Hand.
PowerCommonRegent
Speedster
2
Speedster
Whenever you draw a card during your turn, deal 2 damage to ALL enemies.
PowerCommonSilent
Spiked
?
No art
At the end of your turn, take damage.
Neutral
Spinner
1
Spinner
At the start of your turn, Channel 1 Glass.
PowerRareDefect
Spirit of Ash
1
Spirit of Ash
Whenever you play an Ethereal card, gain Block.
PowerRareNecrobinder
Spite
0
Spite
Deal 6 damage. If you lost HP this turn, draw 1 .
AttackCommonIroncladDmg 6
Splash
1
Splash
Choose 1 of 3 random Attacks from another character to add into your Hand. It's free to play this turn.
SkillCommonNeutral
Spoils Map
-1
Spoils Map
Marks a site of 600 extra Gold in the next Act.
QuestQuestNeutral
Spoils of Battle
1
Spoils of Battle
Forge 10.
SkillCommonRegent
Spur
1
Spur
Summon 3. Osty heals 5 HP.
SkillCommonNecrobinder
Squash
1
Squash
Deal 10 damage. Apply 2 Vulnerable.
AttackEventNeutralDmg 10
Squeeze
3
Squeeze
Osty deals damage. Deals 5 additional damage for ALL your other Osty Attacks.
AttackRareNecrobinder
Stack
1
Stack
Gain Block equal to the number of cards in your Discard Pile.
SkillEventNeutral
Stampede
2
Stampede
At the end of your turn, random
PowerCommonIronclad
Stardust
0
Stardust
Deal 5 damage to a random enemy X times.
AttackCommonRegentDmg 5
Star Blast
?
No art
Gain Block. Deal damage.
AttackNeutral
Star Shield
?
No art
Gain Block. Draw .
SkillNeutral
Stoke
1
Stoke
Exhaust your Hand. Draw a card for each card Exhausted.
SkillRareIronclad
Stomp
3
Stomp
Deal 12 damage to ALL enemies. Costs 1 less for each Attack played this turn.
AttackCommonIroncladDmg 12
Stone Armor
1
Stone Armor
Gain 4 Plating.
PowerCommonIronclad
Storm
1
Storm
Whenever you play a Power, Channel 1 Lightning.
PowerCommonDefect
Storm of Steel
1
Storm of Steel
Discard your Hand. Add 1 into your Hand for each card discarded.
SkillRareSilent
Strangle
1
Strangle
Deal 8 damage. Whenever you play a card this turn, the enemy loses 2 HP.
AttackCommonSilentDmg 8
Stratagem
1
Stratagem
Whenever you shuffle your Draw Pile, choose a card from it to put into your Hand.
PowerCommonNeutral
Strike
1
Strike
Deal 6 damage.
AttackBasicDefectDmg 6
Strike
1
Strike
Deal 6 damage.
AttackBasicIroncladDmg 6
Strike
1
Strike
Deal 6 damage.
AttackBasicNecrobinderDmg 6
Strike
1
Strike
Deal 6 damage.
AttackBasicRegentDmg 6
Strike
1
Strike
Deal 6 damage.
AttackBasicSilentDmg 6
Subroutine
1
Subroutine
Whenever you play a Power, gain .
PowerCommonDefect
Sucker Punch
1
Sucker Punch
Deal 8 damage. Apply 1 Weak.
AttackCommonSilentDmg 8
Summon Forth
1
Summon Forth
Forge 8. Put Sovereign Blade into your Hand from anywhere.
SkillCommonRegent
Sunder
3
Sunder
Deal 24 damage. If this kills an enemy, gain 3.
AttackCommonDefectDmg 24
Supercritical
0
Supercritical
Gain 4.
SkillRareDefect
Supermassive
1
Supermassive
Deal damage. Deals 3 additional damage for each card you created this combat.
AttackCommonRegent
Suppress
0
Suppress
Deal 11 damage. Apply 3 Weak.
AttackAncientSilentDmg 11
Survivor
1
Survivor
Gain 8 Block. Discard 1 card.
SkillBasicSilentBlock 8
Sweeping Beam
1
Sweeping Beam
Deal 6 damage to ALL enemies. Draw 1 .
AttackCommonDefectDmg 6
Sweeping Gaze
0
Sweeping Gaze
Osty deals 10 damage to a random enemy.
AttackTokenNeutral
Swift Strike
?
No art
Deal damage.
AttackNeutral
Sword Boomerang
1
Sword Boomerang
Deal 3 damage to a random enemy 3 times.
AttackCommonIroncladDmg 3
Sword Sage
2
Sword Sage
Increase the cost of Sovereign Blade by 1. Sovereign Blade now hits an additional time.
PowerRareRegent
Synchronize
1
Synchronize
Gain 2 Focus this turn for each unique Orb you have.
SkillCommonDefect
Synthesis
2
Synthesis
Deal 12 damage. The next Power you play costs 0 .
AttackCommonDefectDmg 12
Tactician
3
Tactician
Gain 1.
SkillCommonSilent
Tag Team
2
Tag Team
Deal 11 damage. The next Attack another player plays on the enemy is played an extra time.
AttackCommonNeutralDmg 11
Tank
1
Tank
Take double damage from enemies. Allies take half damage from enemies.
PowerRareIronclad
Taunt
1
Taunt
Gain 7 Block. Apply 1 Vulnerable.
SkillCommonIroncladBlock 7
Tear Asunder
2
Tear Asunder
Deal 5 damage. Hits an additional time for each time you lost HP this combat..)|}
AttackRareIroncladDmg 5
Tempest
0
Tempest
Channel Lightning.
SkillCommonDefect
Terraforming
1
Terraforming
Gain 6 Vigor.
SkillCommonRegent
Tesla Coil
0
Tesla Coil
Deal 3 damage. Trigger all Lightning against the enemy.
AttackCommonDefectDmg 3
Tezcatara's Might
?
No art
Gain Strength. At the end of your turn, lose Strength.
SkillNeutral
The Bomb
2
The Bomb
At the end of , deal damage to ALL enemies.
SkillCommonNeutral
The Gambit
0
The Gambit
Gain 50 Block. If you take unblocked attack damage this combat, die.
SkillRareNeutralBlock 50
The Hunt
1
The Hunt
Deal 10 damage. If Fatal, gain an additional card reward.
AttackRareSilentDmg 10
The Scythe
2
The Scythe
Deal damage. Permanently increase this card's damage by .
AttackRareNecrobinder
The Sealed Throne
1
The Sealed Throne
Whenever you play a card, gain .
PowerAncientRegent
The Smith
1
The Smith
Forge 30.
SkillRareRegent
Thinking Ahead
0
Thinking Ahead
Draw 2 . Put 1 card from your Hand on top of your Draw Pile.
SkillCommonNeutral
Thrash
1
Thrash
Deal 4 damage twice. Exhaust a random Attack in your Hand and add its damage to this card.
AttackRareIroncladDmg 4
Thrumming Hatchet
1
Thrumming Hatchet
Deal 11 damage. At the start of your next turn, return this to your Hand.
AttackCommonNeutralDmg 11
Thunder
1
Thunder
Whenever you Evoke Lightning, deal 6 damage to each enemy hit.
PowerCommonDefect
Thunderclap
1
Thunderclap
Deal 4 damage and apply 1 Vulnerable to ALL enemies.
AttackCommonIroncladDmg 4
Time's Up
2
Time's Up
Deal damage equal to the enemy's Doom.
AttackRareNecrobinder
Tools of the Trade
1
Tools of the Trade
At the start of your turn, draw 1 card and discard 1 card.
PowerRareSilent
Toric Toughness
2
Toric Toughness
Gain 5 Block. Gain 5 Block at the start of the next .
SkillEventNeutralBlock 5
Toxic
1
Toxic
At the end of your turn, if this is in your Hand, take 5 damage.
StatusStatusNeutralDmg 5
Tracking
2
Tracking
Weak enemies take double damage from Attacks.
PowerRareSilent
Training Strike
?
No art
Deal damage. If Fatal, Cocoon gains 1 experience.
AttackNeutral
Transfigure
1
Transfigure
Add Replay to a card in your Hand. It costs an extra 1.
SkillRareNecrobinder
Trash to Treasure
1
Trash to Treasure
Whenever you create a Status card, Channel 1 random Orb.
PowerRareDefect
Tremble
1
Tremble
Apply 2 Vulnerable.
SkillCommonIronclad
True Grit
1
True Grit
Gain 7 Block. Exhaust 1 card.
SkillCommonIroncladBlock 7
TURBO
0
TURBO
Gain 2. Add a Void into your Discard Pile.
SkillCommonDefect
Twin Strike
1
Twin Strike
Deal 5 damage twice.
AttackCommonIroncladDmg 5
Tyranny
1
Tyranny
At the start of your turn, draw 1 card and Exhaust 1 card from your Hand.
PowerRareRegent
Ultimate Defend
1
Ultimate Defend
Gain 11 Block.
SkillCommonNeutralBlock 11
Ultimate Strike
1
Ultimate Strike
Deal 14 damage.
AttackCommonNeutralDmg 14
Undeath
0
Undeath
Gain 7 Block. Add a copy of this card into your Discard Pile.
SkillRareNecrobinderBlock 7
Unleash
1
Unleash
Osty deals damage. Deals additional damage equal to Osty's current HP.
AttackBasicNecrobinder
Unmovable
2
Unmovable
The first time you gain Block from a card each turn, double the amount gained.
PowerRareIronclad
Unrelenting
2
Unrelenting
Deal 12 damage. The next Attack you play costs 0 .
AttackCommonIroncladDmg 12
Untouchable
2
Untouchable
Gain 9 Block.
SkillCommonSilentBlock 9
Uppercut
2
Uppercut
Deal 13 damage. Apply Weak. Apply Vulnerable.
AttackCommonIroncladDmg 13
Uproar
2
Uproar
Deal 5 damage twice. Play a random Attack from your Draw Pile.
AttackCommonDefectDmg 5
Up My Sleeve
2
Up My Sleeve
Add 3 into your Hand. Reduce this card's cost by 1.
SkillCommonSilent
Veilpiercer
1
Veilpiercer
Deal 10 damage. The next Ethereal card you play costs 0 .
AttackCommonNecrobinderDmg 10
Venerate
1
Venerate
Gain 2 Stars.
SkillBasicRegent
Veteran
?
No art
Gain Block. Gain Strength.
SkillNeutral
Vicious
1
Vicious
Whenever you apply Vulnerable, draw 1 .
PowerCommonIronclad
Visions of Grandeur
?
No art
If you have , draw cards.
SkillNeutral
Void
-1
Void
Whenever you draw this card, lose 1.
StatusStatusNeutral
Void Form
3
Void Form
End your turn. The first you play each turn free to play.
PowerRareRegent
Volley
0
Volley
Deal 10 damage to a random enemy X times.
AttackCommonNeutralDmg 10
Voltaic
2
Voltaic
Channel Lightning equal to the Lightning already Channeled this combat.
SkillRareDefect
Warp Space
?
No art
Add random cards into your Draw Pile. Lower their costs by 1 until they are played.
SkillNeutral
Waste Away
-1
Waste Away
Gain 1 less per turn.
StatusStatusNeutral
Well-Laid Plans
1
Well-Laid Plans
At the end of your turn, Retain up to .
PowerCommonSilent
Whirlwind
0
Whirlwind
Deal 5 damage to ALL enemies X times.
AttackCommonIroncladDmg 5
Whistle
3
Whistle
Deal 33 damage. Stun the enemy.
AttackAncientNeutralDmg 33
White Noise
1
White Noise
Add a random Power into your Hand. It's free to play this turn.
SkillCommonDefect
Wish
0
Wish
Put a card from your Draw Pile into your Hand.
SkillAncientNeutral
Wisp
0
Wisp
Gain 1.
SkillCommonNecrobinder
Wraith Form
3
Wraith Form
Gain 2 Intangible. At the start of your turn, lose 1 Dexterity.
PowerAncientSilent
Wrought in War
1
Wrought in War
Deal 7 damage. Forge 5.
AttackCommonRegentDmg 7
Zap
1
Zap
Channel 1 Lightning.
SkillBasicDefect

Slay the Spire 2 Cards FAQ

Quick answers about how to use this STS2 card index and what data is included.

What is this Slay the Spire 2 card index?

This page is a searchable Slay the Spire 2 card database on GamerStation. You can browse cards by character, type, and rarity, then quickly check effects, cost, and common card stats in one place.

Can I search Slay the Spire 2 cards by class or character?

Yes. Use the character filter at the top of the page to narrow the card list by class or character whenever that data is available in the dataset.

Can I filter STS2 cards by type and rarity?

Yes. This index lets you filter cards by type, such as Attack, Skill, or Power, and also by rarity so you can narrow down the exact pool you want to browse.

Does this page show Slay the Spire 2 card descriptions and art?

Yes. Cards in the public index are filtered to remove junk or placeholder entries. Valid cards show their description, and many also include recovered card art assets when available.

Why are some Slay the Spire 2 cards missing art?

Some entries may have valid gameplay text but no usable recovered art asset yet. Those cards can still appear in the index as long as they have a real description and are not internal placeholder records.

Can I use this page to look up card effects fast during a run?

That is exactly the goal. The page is designed to make it easy to search card names, inspect effects, and quickly scan relevant stats without digging through raw files.

Slay the Spire and Slay the Spire 2 are property of Mega Crit Games. Card artwork and assets are displayed for informational purposes.