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2012 MINI John Cooper Works GP Tune Guide

Forza Horizon 6 · B-class · FWD · 2557 lb · 215 hp · Verified stats

The 2012 MINI John Cooper Works GP is a B-class front-wheel-drive car in Forza Horizon 6. This page shows the optimal tune for every race category. Road, dirt, cross country, drag, drift, and top speed. Calculated from the car's real specs through a physics-based tune model. Copy any section into the game's Tuning menu and refine to feel.

Road Racing tune for the 2012 MINI John Cooper Works GP

Surface: Road

Tarmac circuits reward stiffer springs and lower ride height. For a B-class FWD build, expect ~2.1–2.3 Hz front / rear ride frequency, soft toe-out front for turn-in, and aero biased ~50% front / ~70% rear.

Tires

Front pressure
30.0 psi
Rear pressure
28.0 psi

Gearing

Final drive
3.99
1st gear
3.00
2nd gear
2.30
3rd gear
1.77
4th gear
1.36
5th gear
1.04
6th gear
0.80

Alignment

Front camber
-1.4°
Rear camber
-0.8°
Front toe
0.0°
Rear toe
0.0°
Caster
6.0°

Anti-Roll Bars

Front
26
Rear
26

Springs

Front rate
309 lb/in
Rear rate
237 lb/in
Front ride height
3.5 in
Rear ride height
3.6 in

Dampers

Rebound front
14
Rebound rear
14
Bump front
8
Bump rear
8

Aero

Front
100 lb
Rear
144 lb

Brakes

Balance
54% front
Pressure
110%

Differential

Front accel
31%
Front decel
10%

Dirt Racing tune for the 2012 MINI John Cooper Works GP

Surface: Dirt

Hard-pack dirt drops spring rates and damper stiffness by half vs. road. Expect higher ride height (~5 in), more positive front camber (less than road, ~-1.5°), and zero aero (dirt removes downforce settings).

Tires

Front pressure
26.0 psi
Rear pressure
24.0 psi

Gearing

Final drive
4.19
1st gear
3.40
2nd gear
2.61
3rd gear
2.00
4th gear
1.53
5th gear
1.17
6th gear
0.90

Alignment

Front camber
-1.0°
Rear camber
-0.5°
Front toe
0.1°
Rear toe
0.2°
Caster
5.5°

Anti-Roll Bars

Front
11
Rear
12

Springs

Front rate
138 lb/in
Rear rate
101 lb/in
Front ride height
5.0 in
Rear ride height
5.2 in

Dampers

Rebound front
9
Rebound rear
10
Bump front
6
Bump rear
6

Aero

Front
0 lb
Rear
0 lb

Brakes

Balance
50% front
Pressure
100%

Differential

Front accel
31%
Front decel
10%

Cross Country tune for the 2012 MINI John Cooper Works GP

Surface: CrossCountry

Mixed surfaces need the softest springs of all surfaces and the most ride height. Toe stays near 0° for stability over jumps. FWD cars want a tight rear diff to keep both wheels working when one leaves the ground.

Tires

Front pressure
23.0 psi
Rear pressure
21.0 psi

Gearing

Final drive
4.19
1st gear
3.40
2nd gear
2.61
3rd gear
2.00
4th gear
1.53
5th gear
1.17
6th gear
0.90

Alignment

Front camber
-0.5°
Rear camber
-0.3°
Front toe
0.1°
Rear toe
0.2°
Caster
5.0°

Anti-Roll Bars

Front
11
Rear
12

Springs

Front rate
63 lb/in
Rear rate
45 lb/in
Front ride height
6.0 in
Rear ride height
6.2 in

Dampers

Rebound front
7
Rebound rear
7
Bump front
5
Bump rear
5

Aero

Front
0 lb
Rear
0 lb

Brakes

Balance
50% front
Pressure
95%

Differential

Front accel
31%
Front decel
10%

Drag tune for the 2012 MINI John Cooper Works GP

Surface: Drag

1/4-mile launches kill compression damping (front rises off the line) and want max grip out back. Drop rear pressure to ~25 psi, max rear diff accel for wheel sync, and remove all aero.

Tires

Front pressure
29.0 psi
Rear pressure
21.0 psi

Gearing

Final drive
3.40
1st gear
2.70
2nd gear
2.00
3rd gear
1.48
4th gear
1.10
5th gear
0.81
6th gear
0.60

Alignment

Front camber
-0.4°
Rear camber
-0.1°
Front toe
0.0°
Rear toe
0.0°
Caster
5.0°

Anti-Roll Bars

Front
16
Rear
17

Springs

Front rate
138 lb/in
Rear rate
65 lb/in
Front ride height
3.5 in
Rear ride height
3.6 in

Dampers

Rebound front
10
Rebound rear
10
Bump front
7
Bump rear
7

Aero

Front
0 lb
Rear
0 lb

Brakes

Balance
52% front
Pressure
100%

Differential

Front accel
31%
Front decel
10%

Drift tune for the 2012 MINI John Cooper Works GP

Surface: Drift

Drift tunes are deliberately rear-unfriendly: high rear pressure (~38 psi) to break grip, max rear diff accel for sustained slides, low rear camber (~-1°). Caster jumps to ~6° for self-centering at angle.

Tires

Front pressure
31.0 psi
Rear pressure
29.0 psi

Gearing

Final drive
4.39
1st gear
3.20
2nd gear
2.54
3rd gear
2.01
4th gear
1.59
5th gear
1.26
6th gear
1.00

Alignment

Front camber
-3.8°
Rear camber
-1.0°
Front toe
-0.3°
Rear toe
0.3°
Caster
7.0°

Anti-Roll Bars

Front
29
Rear
16

Springs

Front rate
512 lb/in
Rear rate
162 lb/in
Front ride height
4.0 in
Rear ride height
4.2 in

Dampers

Rebound front
17
Rebound rear
17
Bump front
7
Bump rear
7

Aero

Front
40 lb
Rear
60 lb

Brakes

Balance
47% front
Pressure
115%

Differential

Front accel
31%
Front decel
10%

Top Speed tune for the 2012 MINI John Cooper Works GP

Surface: Road

Targeting maximum velocity. Gearing stretches with ~5% higher top speed than the class default, rear aero drops by half to cut drag, and ride height drops further to slip the air.

Tires

Front pressure
30.0 psi
Rear pressure
28.0 psi

Gearing

Final drive
3.79
1st gear
3.00
2nd gear
2.30
3rd gear
1.77
4th gear
1.36
5th gear
1.04
6th gear
0.80

Alignment

Front camber
-1.4°
Rear camber
-0.8°
Front toe
0.0°
Rear toe
0.0°
Caster
6.0°

Anti-Roll Bars

Front
26
Rear
26

Springs

Front rate
309 lb/in
Rear rate
237 lb/in
Front ride height
3.5 in
Rear ride height
3.6 in

Dampers

Rebound front
14
Rebound rear
14
Bump front
8
Bump rear
8

Aero

Front
100 lb
Rear
144 lb

Brakes

Balance
54% front
Pressure
110%

Differential

Front accel
31%
Front decel
10%

2012 MINI John Cooper Works GP FAQ

What's the best Forza Horizon 6 tune for the 2012 MINI John Cooper Works GP?

For road racing in Forza Horizon 6, the 2012 MINI John Cooper Works GP (B-class FWD) wants 30.0 psi front / 28.0 psi rear tire pressure, 26 front / 26 rear anti-roll bars, and 309 lb/in front / 237 lb/in rear spring rates. The full tune for road, dirt, drag, drift, and other categories is calculated on this page.

What class is the 2012 MINI John Cooper Works GP in Forza Horizon 6?

The 2012 MINI John Cooper Works GP ships in B-class (intermediate performance. First real tuning sandbox). You can upgrade it into higher classes by adding engine, drivetrain, and aero upgrades that push its Performance Index up.

Is the 2012 MINI John Cooper Works GP FWD, RWD, or AWD?

The 2012 MINI John Cooper Works GP is FWD. front-wheel-drive. Biased toward understeer, rewards a soft rear ARB and trail-braking.

What surface is the 2012 MINI John Cooper Works GP best on?

As a FWD car the John Cooper Works GP is best on tight road circuits and dirt rally stages where its predictable front-bias rewards trail-braking.

Related tunes

Tune values are computed from the car's specs (sourced from forza.net + forza.fandom.com CC BY-SA 4.0) through a physics-based tune model. Treat them as a strong baseline and refine to feel. Forza Horizon 6 is a trademark of Microsoft / Playground Games. GamerStation is not affiliated with or endorsed by either.