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Wraith King

Wraith King

Public rank brackets + pro trends. Data from OpenDota. (Cached ~10 minutes & patch-aware)

Patch: 7.41Data: OpenDotaCache: ~10 min
Hero Stats & Scaling
Source: GamerStation damage data. Toggle compare to see two levels side-by-side.
Primary: strAttack: MeleeBAT: 1.7
1
Strength
22
Agility
16
Intelligence
16
HP
604
Mana
267
Armor
2.7
Attack Min
60
Attack Max
62
Attack Speed
116
Magic Resist %
25
HP/mana and attack totals use a standard modern-patch approximation (Str×22 HP, Int×12 Mana, primary attribute × 1 to damage). Hero-specific bonuses or talents are not included.
Public picks (all ranks)
336,855
Public winrate (all ranks)
53.7%
Pro winrate
38.9%
Total picks
336,855
Overall winrate
53.7%
Best bracket
Herald (55.4%)
Worst bracket
Divine (51.1%)
Top pick brackets
Crusader
75,730 (22.5%) 54.0%
Guardian
72,627 (21.6%) 54.8%
Archon
62,957 (18.7%) 53.2%
Tip: sanity check winrate against pick volume — tiny samples are bait.
Public by Rank Bracket
Best bracket: Herald (55.4%)
Worst bracket: Divine (51.1%)
Where this hero is played (top brackets)
Crusader
75,730 (22.5%) - 54.0%
Guardian
72,627 (21.6%) - 54.8%
Archon
62,957 (18.7%) - 53.2%
Tip: best/worst uses a minimum sample (500) to avoid tiny-pick bait.
Public totals are aggregated across all brackets. High winrate with tiny picks is bait - sanity check samples.

Wraith King Meta FAQ

Pick rate, win rate, and pro trends for Wraith King on patch 7.41.

What is Wraith King's current public win rate?

Wraith King has a 53.7% public win rate across 336,855 tracked games on patch 7.41. Per-bracket breakdown appears in the table above.

In which rank bracket does Wraith King perform best?

Wraith King peaks in the Herald bracket with a 55.4% win rate. Worst performing bracket is Divine at 51.1%.

What is Wraith King's pro pick and ban rate?

In pro matches Wraith King was picked 18 time(s) and banned 15 time(s), for a combined contest rate of 33. Pick/ban split is 55% pick vs 45% ban.

How fresh is the Wraith King data on this page?

Hero stats are fetched from OpenDota and cached for about 10 minutes. The cache is patch-aware — when Valve ships a new Dota 2 patch, the data resets automatically so you're not comparing this patch's plays against the previous one.

Why do the bracket samples skew toward lower ranks?

OpenDota tracks far more games in the lower brackets (Herald through Legend) than the top brackets, so Divine samples are always smaller. A minimum sample of 500 is applied before ranking best/worst brackets, which is why some very small samples are greyed out in comparisons.