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Io

Io

Public rank brackets + pro trends. Data from OpenDota. (Cached ~10 minutes & patch-aware)

Patch: 7.41Data: OpenDotaCache: ~10 min
Hero Stats & Scaling
Source: GamerStation damage data. Toggle compare to see two levels side-by-side.
Primary: allAttack: RangedBAT: 1.7
1
Strength
19
Agility
14
Intelligence
21
HP
538
Mana
327
Armor
3.3
Attack Min
59
Attack Max
65
Attack Speed
114
Magic Resist %
25
HP/mana and attack totals use a standard modern-patch approximation (Str×22 HP, Int×12 Mana, primary attribute × 1 to damage). Hero-specific bonuses or talents are not included.
Public picks (all ranks)
104,993
Public winrate (all ranks)
51.0%
Pro winrate
61.5%
Total picks
104,993
Overall winrate
51.0%
Best bracket
Ancient (52.1%)
Worst bracket
Herald (49.1%)
Top pick brackets
Crusader
20,655 (19.7%) 51.1%
Guardian
20,230 (19.3%) 50.7%
Archon
17,432 (16.6%) 51.4%
Tip: sanity check winrate against pick volume — tiny samples are bait.
Public by Rank Bracket
Best bracket: Ancient (52.1%)
Worst bracket: Herald (49.1%)
Where this hero is played (top brackets)
Crusader
20,655 (19.7%) - 51.1%
Guardian
20,230 (19.3%) - 50.7%
Archon
17,432 (16.6%) - 51.4%
Tip: best/worst uses a minimum sample (500) to avoid tiny-pick bait.
Public totals are aggregated across all brackets. High winrate with tiny picks is bait - sanity check samples.

Io Meta FAQ

Pick rate, win rate, and pro trends for Io on patch 7.41.

What is Io's current public win rate?

Io has a 51.0% public win rate across 104,993 tracked games on patch 7.41. Per-bracket breakdown appears in the table above.

In which rank bracket does Io perform best?

Io peaks in the Ancient bracket with a 52.1% win rate. Worst performing bracket is Herald at 49.1%.

What is Io's pro pick and ban rate?

In pro matches Io was picked 13 time(s) and banned 72 time(s), for a combined contest rate of 85. Pick/ban split is 15% pick vs 85% ban.

How fresh is the Io data on this page?

Hero stats are fetched from OpenDota and cached for about 10 minutes. The cache is patch-aware — when Valve ships a new Dota 2 patch, the data resets automatically so you're not comparing this patch's plays against the previous one.

Why do the bracket samples skew toward lower ranks?

OpenDota tracks far more games in the lower brackets (Herald through Legend) than the top brackets, so Divine samples are always smaller. A minimum sample of 500 is applied before ranking best/worst brackets, which is why some very small samples are greyed out in comparisons.