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Warlock

Warlock

Public rank brackets + pro trends. Data from OpenDota. (Cached ~10 minutes & patch-aware)

Patch: 7.41Data: OpenDotaCache: ~10 min
Hero Stats & Scaling
Source: GamerStation damage data. Toggle compare to see two levels side-by-side.
Primary: intAttack: RangedBAT: 1.7
1
Strength
22
Agility
10
Intelligence
25
HP
604
Mana
375
Armor
2.7
Attack Min
52
Attack Max
62
Attack Speed
110
Magic Resist %
25
HP/mana and attack totals use a standard modern-patch approximation (Str×22 HP, Int×12 Mana, primary attribute × 1 to damage). Hero-specific bonuses or talents are not included.
Public picks (all ranks)
231,121
Public winrate (all ranks)
49.7%
Pro winrate
35.6%
Total picks
231,121
Overall winrate
49.7%
Best bracket
Guardian (50.7%)
Worst bracket
Divine (47.4%)
Top pick brackets
Crusader
48,502 (21.0%) 50.2%
Guardian
45,234 (19.6%) 50.7%
Archon
42,187 (18.3%) 49.9%
Tip: sanity check winrate against pick volume — tiny samples are bait.
Public by Rank Bracket
Best bracket: Guardian (50.7%)
Worst bracket: Divine (47.4%)
Where this hero is played (top brackets)
Crusader
48,502 (21.0%) - 50.2%
Guardian
45,234 (19.6%) - 50.7%
Archon
42,187 (18.3%) - 49.9%
Tip: best/worst uses a minimum sample (500) to avoid tiny-pick bait.
Public totals are aggregated across all brackets. High winrate with tiny picks is bait - sanity check samples.

Warlock Meta FAQ

Pick rate, win rate, and pro trends for Warlock on patch 7.41.

What is Warlock's current public win rate?

Warlock has a 49.7% public win rate across 231,121 tracked games on patch 7.41. Per-bracket breakdown appears in the table above.

In which rank bracket does Warlock perform best?

Warlock peaks in the Guardian bracket with a 50.7% win rate. Worst performing bracket is Divine at 47.4%.

What is Warlock's pro pick and ban rate?

In pro matches Warlock was picked 45 time(s) and banned 22 time(s), for a combined contest rate of 67. Pick/ban split is 67% pick vs 33% ban.

How fresh is the Warlock data on this page?

Hero stats are fetched from OpenDota and cached for about 10 minutes. The cache is patch-aware — when Valve ships a new Dota 2 patch, the data resets automatically so you're not comparing this patch's plays against the previous one.

Why do the bracket samples skew toward lower ranks?

OpenDota tracks far more games in the lower brackets (Herald through Legend) than the top brackets, so Divine samples are always smaller. A minimum sample of 500 is applied before ranking best/worst brackets, which is why some very small samples are greyed out in comparisons.