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Void Spirit

Void Spirit

Public rank brackets + pro trends. Data from OpenDota. (Cached ~10 minutes & patch-aware)

Patch: 7.41Data: OpenDotaCache: ~10 min
Hero Stats & Scaling
Source: GamerStation damage data. Toggle compare to see two levels side-by-side.
Primary: allAttack: MeleeBAT: 1.7
1
Strength
22
Agility
21
Intelligence
24
HP
604
Mana
363
Armor
2.5
Attack Min
65
Attack Max
69
Attack Speed
121
Magic Resist %
25
HP/mana and attack totals use a standard modern-patch approximation (Str×22 HP, Int×12 Mana, primary attribute × 1 to damage). Hero-specific bonuses or talents are not included.
Public picks (all ranks)
163,867
Public winrate (all ranks)
49.6%
Pro winrate
34.8%
Total picks
163,867
Overall winrate
49.6%
Best bracket
Legend (50.7%)
Worst bracket
Herald (47.8%)
Top pick brackets
Archon
29,717 (18.1%) 50.3%
Legend
27,286 (16.7%) 50.7%
Crusader
26,922 (16.4%) 49.8%
Tip: sanity check winrate against pick volume — tiny samples are bait.
Public by Rank Bracket
Best bracket: Legend (50.7%)
Worst bracket: Herald (47.8%)
Where this hero is played (top brackets)
Archon
29,717 (18.1%) - 50.3%
Legend
27,286 (16.7%) - 50.7%
Crusader
26,922 (16.4%) - 49.8%
Tip: best/worst uses a minimum sample (500) to avoid tiny-pick bait.
Public totals are aggregated across all brackets. High winrate with tiny picks is bait - sanity check samples.

Void Spirit Meta FAQ

Pick rate, win rate, and pro trends for Void Spirit on patch 7.41.

What is Void Spirit's current public win rate?

Void Spirit has a 49.6% public win rate across 163,867 tracked games on patch 7.41. Per-bracket breakdown appears in the table above.

In which rank bracket does Void Spirit perform best?

Void Spirit peaks in the Legend bracket with a 50.7% win rate. Worst performing bracket is Herald at 47.8%.

What is Void Spirit's pro pick and ban rate?

In pro matches Void Spirit was picked 46 time(s) and banned 152 time(s), for a combined contest rate of 198. Pick/ban split is 23% pick vs 77% ban.

How fresh is the Void Spirit data on this page?

Hero stats are fetched from OpenDota and cached for about 10 minutes. The cache is patch-aware — when Valve ships a new Dota 2 patch, the data resets automatically so you're not comparing this patch's plays against the previous one.

Why do the bracket samples skew toward lower ranks?

OpenDota tracks far more games in the lower brackets (Herald through Legend) than the top brackets, so Divine samples are always smaller. A minimum sample of 500 is applied before ranking best/worst brackets, which is why some very small samples are greyed out in comparisons.