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Viper

Viper

Public rank brackets + pro trends. Data from OpenDota. (Cached ~10 minutes & patch-aware)

Patch: 7.41Data: OpenDotaCache: ~10 min
Hero Stats & Scaling
Source: GamerStation damage data. Toggle compare to see two levels side-by-side.
Primary: agiAttack: RangedBAT: 1.7
1
Strength
21
Agility
21
Intelligence
17
HP
582
Mana
279
Armor
1.5
Attack Min
48
Attack Max
50
Attack Speed
121
Magic Resist %
25
HP/mana and attack totals use a standard modern-patch approximation (Str×22 HP, Int×12 Mana, primary attribute × 1 to damage). Hero-specific bonuses or talents are not included.
Public picks (all ranks)
245,589
Public winrate (all ranks)
48.5%
Pro winrate
41.4%
Total picks
245,589
Overall winrate
48.5%
Best bracket
Divine (49.6%)
Worst bracket
Guardian (47.9%)
Top pick brackets
Guardian
53,607 (21.8%) 47.9%
Crusader
49,680 (20.2%) 48.6%
Herald
40,854 (16.6%) 48.1%
Tip: sanity check winrate against pick volume — tiny samples are bait.
Public by Rank Bracket
Best bracket: Divine (49.6%)
Worst bracket: Guardian (47.9%)
Where this hero is played (top brackets)
Guardian
53,607 (21.8%) - 47.9%
Crusader
49,680 (20.2%) - 48.6%
Herald
40,854 (16.6%) - 48.1%
Tip: best/worst uses a minimum sample (500) to avoid tiny-pick bait.
Public totals are aggregated across all brackets. High winrate with tiny picks is bait - sanity check samples.

Viper Meta FAQ

Pick rate, win rate, and pro trends for Viper on patch 7.41.

What is Viper's current public win rate?

Viper has a 48.5% public win rate across 245,589 tracked games on patch 7.41. Per-bracket breakdown appears in the table above.

In which rank bracket does Viper perform best?

Viper peaks in the Divine bracket with a 49.6% win rate. Worst performing bracket is Guardian at 47.9%.

What is Viper's pro pick and ban rate?

In pro matches Viper was picked 29 time(s) and banned 122 time(s), for a combined contest rate of 151. Pick/ban split is 19% pick vs 81% ban.

How fresh is the Viper data on this page?

Hero stats are fetched from OpenDota and cached for about 10 minutes. The cache is patch-aware — when Valve ships a new Dota 2 patch, the data resets automatically so you're not comparing this patch's plays against the previous one.

Why do the bracket samples skew toward lower ranks?

OpenDota tracks far more games in the lower brackets (Herald through Legend) than the top brackets, so Divine samples are always smaller. A minimum sample of 500 is applied before ranking best/worst brackets, which is why some very small samples are greyed out in comparisons.