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Tidehunter

Tidehunter

Public rank brackets + pro trends. Data from OpenDota. (Cached ~10 minutes & patch-aware)

Patch: 7.41Data: OpenDotaCache: ~10 min
Hero Stats & Scaling
Source: GamerStation damage data. Toggle compare to see two levels side-by-side.
Primary: strAttack: MeleeBAT: 1.7
1
Strength
26
Agility
15
Intelligence
20
HP
692
Mana
315
Armor
2.5
Attack Min
51
Attack Max
57
Attack Speed
115
Magic Resist %
25
HP/mana and attack totals use a standard modern-patch approximation (Str×22 HP, Int×12 Mana, primary attribute × 1 to damage). Hero-specific bonuses or talents are not included.
Public picks (all ranks)
342,529
Public winrate (all ranks)
51.6%
Pro winrate
42.7%
Total picks
342,529
Overall winrate
51.6%
Best bracket
Crusader (51.9%)
Worst bracket
Divine (51.1%)
Top pick brackets
Crusader
67,106 (19.6%) 51.9%
Archon
64,261 (18.8%) 51.6%
Guardian
56,713 (16.6%) 51.9%
Tip: sanity check winrate against pick volume — tiny samples are bait.
Public by Rank Bracket
Best bracket: Crusader (51.9%)
Worst bracket: Divine (51.1%)
Where this hero is played (top brackets)
Crusader
67,106 (19.6%) - 51.9%
Archon
64,261 (18.8%) - 51.6%
Guardian
56,713 (16.6%) - 51.9%
Tip: best/worst uses a minimum sample (500) to avoid tiny-pick bait.
Public totals are aggregated across all brackets. High winrate with tiny picks is bait - sanity check samples.

Tidehunter Meta FAQ

Pick rate, win rate, and pro trends for Tidehunter on patch 7.41.

What is Tidehunter's current public win rate?

Tidehunter has a 51.6% public win rate across 342,529 tracked games on patch 7.41. Per-bracket breakdown appears in the table above.

In which rank bracket does Tidehunter perform best?

Tidehunter peaks in the Crusader bracket with a 51.9% win rate. Worst performing bracket is Divine at 51.1%.

What is Tidehunter's pro pick and ban rate?

In pro matches Tidehunter was picked 103 time(s) and banned 91 time(s), for a combined contest rate of 194. Pick/ban split is 53% pick vs 47% ban.

How fresh is the Tidehunter data on this page?

Hero stats are fetched from OpenDota and cached for about 10 minutes. The cache is patch-aware — when Valve ships a new Dota 2 patch, the data resets automatically so you're not comparing this patch's plays against the previous one.

Why do the bracket samples skew toward lower ranks?

OpenDota tracks far more games in the lower brackets (Herald through Legend) than the top brackets, so Divine samples are always smaller. A minimum sample of 500 is applied before ranking best/worst brackets, which is why some very small samples are greyed out in comparisons.