GamerStationGamerStationTM
Slark

Slark

Public rank brackets + pro trends. Data from OpenDota. (Cached ~10 minutes & patch-aware)

Patch: 7.41Data: OpenDotaCache: ~10 min
Hero Stats & Scaling
Source: GamerStation damage data. Toggle compare to see two levels side-by-side.
Primary: agiAttack: MeleeBAT: 1.7
1
Strength
20
Agility
21
Intelligence
16
HP
560
Mana
267
Armor
3.5
Attack Min
58
Attack Max
64
Attack Speed
121
Magic Resist %
25
HP/mana and attack totals use a standard modern-patch approximation (Str×22 HP, Int×12 Mana, primary attribute × 1 to damage). Hero-specific bonuses or talents are not included.
Public picks (all ranks)
394,260
Public winrate (all ranks)
50.8%
Pro winrate
57.1%
Total picks
394,260
Overall winrate
50.8%
Best bracket
Herald (51.4%)
Worst bracket
Archon (50.5%)
Top pick brackets
Crusader
80,655 (20.5%) 50.9%
Archon
74,769 (19.0%) 50.5%
Guardian
69,828 (17.7%) 50.7%
Tip: sanity check winrate against pick volume — tiny samples are bait.
Public by Rank Bracket
Best bracket: Herald (51.4%)
Worst bracket: Archon (50.5%)
Where this hero is played (top brackets)
Crusader
80,655 (20.5%) - 50.9%
Archon
74,769 (19.0%) - 50.5%
Guardian
69,828 (17.7%) - 50.7%
Tip: best/worst uses a minimum sample (500) to avoid tiny-pick bait.
Public totals are aggregated across all brackets. High winrate with tiny picks is bait - sanity check samples.

Slark Meta FAQ

Pick rate, win rate, and pro trends for Slark on patch 7.41.

What is Slark's current public win rate?

Slark has a 50.8% public win rate across 394,260 tracked games on patch 7.41. Per-bracket breakdown appears in the table above.

In which rank bracket does Slark perform best?

Slark peaks in the Herald bracket with a 51.4% win rate. Worst performing bracket is Archon at 50.5%.

What is Slark's pro pick and ban rate?

In pro matches Slark was picked 28 time(s) and banned 78 time(s), for a combined contest rate of 106. Pick/ban split is 26% pick vs 74% ban.

How fresh is the Slark data on this page?

Hero stats are fetched from OpenDota and cached for about 10 minutes. The cache is patch-aware — when Valve ships a new Dota 2 patch, the data resets automatically so you're not comparing this patch's plays against the previous one.

Why do the bracket samples skew toward lower ranks?

OpenDota tracks far more games in the lower brackets (Herald through Legend) than the top brackets, so Divine samples are always smaller. A minimum sample of 500 is applied before ranking best/worst brackets, which is why some very small samples are greyed out in comparisons.