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Rubick

Rubick

Public rank brackets + pro trends. Data from OpenDota. (Cached ~10 minutes & patch-aware)

Patch: 7.41Data: OpenDotaCache: ~10 min
Hero Stats & Scaling
Source: GamerStation damage data. Toggle compare to see two levels side-by-side.
Primary: intAttack: RangedBAT: 1.7
1
Strength
21
Agility
23
Intelligence
24
HP
582
Mana
363
Armor
4.8
Attack Min
49
Attack Max
55
Attack Speed
123
Magic Resist %
25
HP/mana and attack totals use a standard modern-patch approximation (Str×22 HP, Int×12 Mana, primary attribute × 1 to damage). Hero-specific bonuses or talents are not included.
Public picks (all ranks)
620,556
Public winrate (all ranks)
50.5%
Pro winrate
53.7%
Total picks
620,556
Overall winrate
50.5%
Best bracket
Divine (51.1%)
Worst bracket
Herald (49.3%)
Top pick brackets
Archon
122,762 (19.8%) 50.9%
Crusader
118,272 (19.1%) 50.4%
Legend
101,957 (16.4%) 50.7%
Tip: sanity check winrate against pick volume — tiny samples are bait.
Public by Rank Bracket
Best bracket: Divine (51.1%)
Worst bracket: Herald (49.3%)
Where this hero is played (top brackets)
Archon
122,762 (19.8%) - 50.9%
Crusader
118,272 (19.1%) - 50.4%
Legend
101,957 (16.4%) - 50.7%
Tip: best/worst uses a minimum sample (500) to avoid tiny-pick bait.
Public totals are aggregated across all brackets. High winrate with tiny picks is bait - sanity check samples.

Rubick Meta FAQ

Pick rate, win rate, and pro trends for Rubick on patch 7.41.

What is Rubick's current public win rate?

Rubick has a 50.5% public win rate across 620,556 tracked games on patch 7.41. Per-bracket breakdown appears in the table above.

In which rank bracket does Rubick perform best?

Rubick peaks in the Divine bracket with a 51.1% win rate. Worst performing bracket is Herald at 49.3%.

What is Rubick's pro pick and ban rate?

In pro matches Rubick was picked 216 time(s) and banned 129 time(s), for a combined contest rate of 345. Pick/ban split is 63% pick vs 37% ban.

How fresh is the Rubick data on this page?

Hero stats are fetched from OpenDota and cached for about 10 minutes. The cache is patch-aware — when Valve ships a new Dota 2 patch, the data resets automatically so you're not comparing this patch's plays against the previous one.

Why do the bracket samples skew toward lower ranks?

OpenDota tracks far more games in the lower brackets (Herald through Legend) than the top brackets, so Divine samples are always smaller. A minimum sample of 500 is applied before ranking best/worst brackets, which is why some very small samples are greyed out in comparisons.