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Ring Master

Ring Master

Public rank brackets + pro trends. Data from OpenDota. (Cached ~10 minutes & patch-aware)

Patch: 7.41Data: OpenDotaCache: ~10 min
Hero Stats & Scaling
Source: GamerStation damage data. Toggle compare to see two levels side-by-side.
Primary: intAttack: RangedBAT: 1.7
1
Strength
21
Agility
11
Intelligence
25
HP
582
Mana
375
Armor
2.8
Attack Min
48
Attack Max
58
Attack Speed
111
Magic Resist %
25
HP/mana and attack totals use a standard modern-patch approximation (Str×22 HP, Int×12 Mana, primary attribute × 1 to damage). Hero-specific bonuses or talents are not included.
Public picks (all ranks)
104,382
Public winrate (all ranks)
48.5%
Pro winrate
46.7%
Total picks
104,382
Overall winrate
48.5%
Best bracket
Ancient (49.4%)
Worst bracket
Herald (47.3%)
Top pick brackets
Archon
19,041 (18.2%) 48.4%
Crusader
17,677 (16.9%) 48.1%
Legend
17,016 (16.3%) 48.5%
Tip: sanity check winrate against pick volume — tiny samples are bait.
Public by Rank Bracket
Best bracket: Ancient (49.4%)
Worst bracket: Herald (47.3%)
Where this hero is played (top brackets)
Archon
19,041 (18.2%) - 48.4%
Crusader
17,677 (16.9%) - 48.1%
Legend
17,016 (16.3%) - 48.5%
Tip: best/worst uses a minimum sample (500) to avoid tiny-pick bait.
Public totals are aggregated across all brackets. High winrate with tiny picks is bait - sanity check samples.

Ring Master Meta FAQ

Pick rate, win rate, and pro trends for Ring Master on patch 7.41.

What is Ring Master's current public win rate?

Ring Master has a 48.5% public win rate across 104,382 tracked games on patch 7.41. Per-bracket breakdown appears in the table above.

In which rank bracket does Ring Master perform best?

Ring Master peaks in the Ancient bracket with a 49.4% win rate. Worst performing bracket is Herald at 47.3%.

What is Ring Master's pro pick and ban rate?

In pro matches Ring Master was picked 45 time(s) and banned 33 time(s), for a combined contest rate of 78. Pick/ban split is 58% pick vs 42% ban.

How fresh is the Ring Master data on this page?

Hero stats are fetched from OpenDota and cached for about 10 minutes. The cache is patch-aware — when Valve ships a new Dota 2 patch, the data resets automatically so you're not comparing this patch's plays against the previous one.

Why do the bracket samples skew toward lower ranks?

OpenDota tracks far more games in the lower brackets (Herald through Legend) than the top brackets, so Divine samples are always smaller. A minimum sample of 500 is applied before ranking best/worst brackets, which is why some very small samples are greyed out in comparisons.