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Razor

Razor

Public rank brackets + pro trends. Data from OpenDota. (Cached ~10 minutes & patch-aware)

Patch: 7.41Data: OpenDotaCache: ~10 min
Hero Stats & Scaling
Source: GamerStation damage data. Toggle compare to see two levels side-by-side.
Primary: agiAttack: RangedBAT: 1.7
1
Strength
22
Agility
24
Intelligence
21
HP
604
Mana
327
Armor
4.0
Attack Min
47
Attack Max
49
Attack Speed
124
Magic Resist %
25
HP/mana and attack totals use a standard modern-patch approximation (Str×22 HP, Int×12 Mana, primary attribute × 1 to damage). Hero-specific bonuses or talents are not included.
Public picks (all ranks)
158,336
Public winrate (all ranks)
49.2%
Pro winrate
48.6%
Total picks
158,336
Overall winrate
49.2%
Best bracket
Guardian (49.6%)
Worst bracket
Archon (48.7%)
Top pick brackets
Guardian
32,231 (20.4%) 49.6%
Crusader
31,637 (20.0%) 49.3%
Archon
27,095 (17.1%) 48.7%
Tip: sanity check winrate against pick volume — tiny samples are bait.
Public by Rank Bracket
Best bracket: Guardian (49.6%)
Worst bracket: Archon (48.7%)
Where this hero is played (top brackets)
Guardian
32,231 (20.4%) - 49.6%
Crusader
31,637 (20.0%) - 49.3%
Archon
27,095 (17.1%) - 48.7%
Tip: best/worst uses a minimum sample (500) to avoid tiny-pick bait.
Public totals are aggregated across all brackets. High winrate with tiny picks is bait - sanity check samples.

Razor Meta FAQ

Pick rate, win rate, and pro trends for Razor on patch 7.41.

What is Razor's current public win rate?

Razor has a 49.2% public win rate across 158,336 tracked games on patch 7.41. Per-bracket breakdown appears in the table above.

In which rank bracket does Razor perform best?

Razor peaks in the Guardian bracket with a 49.6% win rate. Worst performing bracket is Archon at 48.7%.

What is Razor's pro pick and ban rate?

In pro matches Razor was picked 37 time(s) and banned 31 time(s), for a combined contest rate of 68. Pick/ban split is 54% pick vs 46% ban.

How fresh is the Razor data on this page?

Hero stats are fetched from OpenDota and cached for about 10 minutes. The cache is patch-aware — when Valve ships a new Dota 2 patch, the data resets automatically so you're not comparing this patch's plays against the previous one.

Why do the bracket samples skew toward lower ranks?

OpenDota tracks far more games in the lower brackets (Herald through Legend) than the top brackets, so Divine samples are always smaller. A minimum sample of 500 is applied before ranking best/worst brackets, which is why some very small samples are greyed out in comparisons.