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Pugna

Pugna

Public rank brackets + pro trends. Data from OpenDota. (Cached ~10 minutes & patch-aware)

Patch: 7.41Data: OpenDotaCache: ~10 min
Hero Stats & Scaling
Source: GamerStation damage data. Toggle compare to see two levels side-by-side.
Primary: intAttack: RangedBAT: 1.7
1
Strength
19
Agility
21
Intelligence
26
HP
538
Mana
387
Armor
3.5
Attack Min
47
Attack Max
54
Attack Speed
121
Magic Resist %
25
HP/mana and attack totals use a standard modern-patch approximation (Str×22 HP, Int×12 Mana, primary attribute × 1 to damage). Hero-specific bonuses or talents are not included.
Public picks (all ranks)
120,629
Public winrate (all ranks)
49.5%
Pro winrate
50.0%
Total picks
120,629
Overall winrate
49.5%
Best bracket
Legend (50.2%)
Worst bracket
Herald (49.1%)
Top pick brackets
Crusader
24,508 (20.3%) 49.3%
Guardian
24,258 (20.1%) 49.1%
Archon
21,656 (18.0%) 49.5%
Tip: sanity check winrate against pick volume — tiny samples are bait.
Public by Rank Bracket
Best bracket: Legend (50.2%)
Worst bracket: Herald (49.1%)
Where this hero is played (top brackets)
Crusader
24,508 (20.3%) - 49.3%
Guardian
24,258 (20.1%) - 49.1%
Archon
21,656 (18.0%) - 49.5%
Tip: best/worst uses a minimum sample (500) to avoid tiny-pick bait.
Public totals are aggregated across all brackets. High winrate with tiny picks is bait - sanity check samples.

Pugna Meta FAQ

Pick rate, win rate, and pro trends for Pugna on patch 7.41.

What is Pugna's current public win rate?

Pugna has a 49.5% public win rate across 120,629 tracked games on patch 7.41. Per-bracket breakdown appears in the table above.

In which rank bracket does Pugna perform best?

Pugna peaks in the Legend bracket with a 50.2% win rate. Worst performing bracket is Herald at 49.1%.

What is Pugna's pro pick and ban rate?

In pro matches Pugna was picked 6 time(s) and banned 21 time(s), for a combined contest rate of 27. Pick/ban split is 22% pick vs 78% ban.

How fresh is the Pugna data on this page?

Hero stats are fetched from OpenDota and cached for about 10 minutes. The cache is patch-aware — when Valve ships a new Dota 2 patch, the data resets automatically so you're not comparing this patch's plays against the previous one.

Why do the bracket samples skew toward lower ranks?

OpenDota tracks far more games in the lower brackets (Herald through Legend) than the top brackets, so Divine samples are always smaller. A minimum sample of 500 is applied before ranking best/worst brackets, which is why some very small samples are greyed out in comparisons.