GamerStationGamerStationTM
Morphling

Morphling

Public rank brackets + pro trends. Data from OpenDota. (Cached ~10 minutes & patch-aware)

Patch: 7.41Data: OpenDotaCache: ~10 min
Hero Stats & Scaling
Source: GamerStation damage data. Toggle compare to see two levels side-by-side.
Primary: agiAttack: RangedBAT: 1.5
1
Strength
23
Agility
24
Intelligence
19
HP
626
Mana
303
Armor
3.0
Attack Min
36
Attack Max
45
Attack Speed
124
Magic Resist %
25
HP/mana and attack totals use a standard modern-patch approximation (Str×22 HP, Int×12 Mana, primary attribute × 1 to damage). Hero-specific bonuses or talents are not included.
Public picks (all ranks)
101,300
Public winrate (all ranks)
46.8%
Pro winrate
41.7%
Total picks
101,300
Overall winrate
46.8%
Best bracket
Guardian (47.6%)
Worst bracket
Archon (45.7%)
Top pick brackets
Crusader
19,941 (19.7%) 46.5%
Guardian
19,662 (19.4%) 47.6%
Archon
17,540 (17.3%) 45.7%
Tip: sanity check winrate against pick volume — tiny samples are bait.
Public by Rank Bracket
Best bracket: Guardian (47.6%)
Worst bracket: Archon (45.7%)
Where this hero is played (top brackets)
Crusader
19,941 (19.7%) - 46.5%
Guardian
19,662 (19.4%) - 47.6%
Archon
17,540 (17.3%) - 45.7%
Tip: best/worst uses a minimum sample (500) to avoid tiny-pick bait.
Public totals are aggregated across all brackets. High winrate with tiny picks is bait - sanity check samples.

Morphling Meta FAQ

Pick rate, win rate, and pro trends for Morphling on patch 7.41.

What is Morphling's current public win rate?

Morphling has a 46.8% public win rate across 101,300 tracked games on patch 7.41. Per-bracket breakdown appears in the table above.

In which rank bracket does Morphling perform best?

Morphling peaks in the Guardian bracket with a 47.6% win rate. Worst performing bracket is Archon at 45.7%.

What is Morphling's pro pick and ban rate?

In pro matches Morphling was picked 12 time(s) and banned 26 time(s), for a combined contest rate of 38. Pick/ban split is 32% pick vs 68% ban.

How fresh is the Morphling data on this page?

Hero stats are fetched from OpenDota and cached for about 10 minutes. The cache is patch-aware — when Valve ships a new Dota 2 patch, the data resets automatically so you're not comparing this patch's plays against the previous one.

Why do the bracket samples skew toward lower ranks?

OpenDota tracks far more games in the lower brackets (Herald through Legend) than the top brackets, so Divine samples are always smaller. A minimum sample of 500 is applied before ranking best/worst brackets, which is why some very small samples are greyed out in comparisons.