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Lifestealer

Lifestealer

Public rank brackets + pro trends. Data from OpenDota. (Cached ~10 minutes & patch-aware)

Patch: 7.41Data: OpenDotaCache: ~10 min
Hero Stats & Scaling
Source: GamerStation damage data. Toggle compare to see two levels side-by-side.
Primary: strAttack: MeleeBAT: 1.7
1
Strength
23
Agility
15
Intelligence
15
HP
626
Mana
255
Armor
3.5
Attack Min
49
Attack Max
55
Attack Speed
115
Magic Resist %
25
HP/mana and attack totals use a standard modern-patch approximation (Str×22 HP, Int×12 Mana, primary attribute × 1 to damage). Hero-specific bonuses or talents are not included.
Public picks (all ranks)
335,237
Public winrate (all ranks)
52.2%
Pro winrate
33.9%
Total picks
335,237
Overall winrate
52.2%
Best bracket
Legend (53.0%)
Worst bracket
Herald (50.8%)
Top pick brackets
Crusader
68,176 (20.3%) 52.5%
Archon
64,174 (19.1%) 52.8%
Guardian
57,928 (17.3%) 51.2%
Tip: sanity check winrate against pick volume — tiny samples are bait.
Public by Rank Bracket
Best bracket: Legend (53.0%)
Worst bracket: Herald (50.8%)
Where this hero is played (top brackets)
Crusader
68,176 (20.3%) - 52.5%
Archon
64,174 (19.1%) - 52.8%
Guardian
57,928 (17.3%) - 51.2%
Tip: best/worst uses a minimum sample (500) to avoid tiny-pick bait.
Public totals are aggregated across all brackets. High winrate with tiny picks is bait - sanity check samples.

Lifestealer Meta FAQ

Pick rate, win rate, and pro trends for Lifestealer on patch 7.41.

What is Lifestealer's current public win rate?

Lifestealer has a 52.2% public win rate across 335,237 tracked games on patch 7.41. Per-bracket breakdown appears in the table above.

In which rank bracket does Lifestealer perform best?

Lifestealer peaks in the Legend bracket with a 53.0% win rate. Worst performing bracket is Herald at 50.8%.

What is Lifestealer's pro pick and ban rate?

In pro matches Lifestealer was picked 59 time(s) and banned 97 time(s), for a combined contest rate of 156. Pick/ban split is 38% pick vs 62% ban.

How fresh is the Lifestealer data on this page?

Hero stats are fetched from OpenDota and cached for about 10 minutes. The cache is patch-aware — when Valve ships a new Dota 2 patch, the data resets automatically so you're not comparing this patch's plays against the previous one.

Why do the bracket samples skew toward lower ranks?

OpenDota tracks far more games in the lower brackets (Herald through Legend) than the top brackets, so Divine samples are always smaller. A minimum sample of 500 is applied before ranking best/worst brackets, which is why some very small samples are greyed out in comparisons.