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Kez

Kez

Public rank brackets + pro trends. Data from OpenDota. (Cached ~10 minutes & patch-aware)

Patch: 7.41Data: OpenDotaCache: ~10 min
Hero Stats & Scaling
Source: GamerStation damage data. Toggle compare to see two levels side-by-side.
Primary: agiAttack: MeleeBAT: 1.9
1
Strength
20
Agility
27
Intelligence
20
HP
560
Mana
315
Armor
5.5
Attack Min
50
Attack Max
56
Attack Speed
127
Magic Resist %
25
HP/mana and attack totals use a standard modern-patch approximation (Str×22 HP, Int×12 Mana, primary attribute × 1 to damage). Hero-specific bonuses or talents are not included.
Public picks (all ranks)
130,899
Public winrate (all ranks)
47.8%
Pro winrate
66.7%
Total picks
130,899
Overall winrate
47.8%
Best bracket
Divine (48.5%)
Worst bracket
Guardian (46.8%)
Top pick brackets
Archon
22,612 (17.3%) 47.6%
Crusader
22,257 (17.0%) 48.1%
Divine
19,864 (15.2%) 48.5%
Tip: sanity check winrate against pick volume — tiny samples are bait.
Public by Rank Bracket
Best bracket: Divine (48.5%)
Worst bracket: Guardian (46.8%)
Where this hero is played (top brackets)
Archon
22,612 (17.3%) - 47.6%
Crusader
22,257 (17.0%) - 48.1%
Divine
19,864 (15.2%) - 48.5%
Tip: best/worst uses a minimum sample (500) to avoid tiny-pick bait.
Public totals are aggregated across all brackets. High winrate with tiny picks is bait - sanity check samples.

Kez Meta FAQ

Pick rate, win rate, and pro trends for Kez on patch 7.41.

What is Kez's current public win rate?

Kez has a 47.8% public win rate across 130,899 tracked games on patch 7.41. Per-bracket breakdown appears in the table above.

In which rank bracket does Kez perform best?

Kez peaks in the Divine bracket with a 48.5% win rate. Worst performing bracket is Guardian at 46.8%.

What is Kez's pro pick and ban rate?

In pro matches Kez was picked 42 time(s) and banned 74 time(s), for a combined contest rate of 116. Pick/ban split is 36% pick vs 64% ban.

How fresh is the Kez data on this page?

Hero stats are fetched from OpenDota and cached for about 10 minutes. The cache is patch-aware — when Valve ships a new Dota 2 patch, the data resets automatically so you're not comparing this patch's plays against the previous one.

Why do the bracket samples skew toward lower ranks?

OpenDota tracks far more games in the lower brackets (Herald through Legend) than the top brackets, so Divine samples are always smaller. A minimum sample of 500 is applied before ranking best/worst brackets, which is why some very small samples are greyed out in comparisons.