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Juggernaut

Juggernaut

Public rank brackets + pro trends. Data from OpenDota. (Cached ~10 minutes & patch-aware)

Patch: 7.41Data: OpenDotaCache: ~10 min
Hero Stats & Scaling
Source: GamerStation damage data. Toggle compare to see two levels side-by-side.
Primary: agiAttack: MeleeBAT: 1.4
1
Strength
20
Agility
32
Intelligence
14
HP
560
Mana
243
Armor
5.3
Attack Min
54
Attack Max
56
Attack Speed
132
Magic Resist %
25
HP/mana and attack totals use a standard modern-patch approximation (Str×22 HP, Int×12 Mana, primary attribute × 1 to damage). Hero-specific bonuses or talents are not included.
Public picks (all ranks)
415,815
Public winrate (all ranks)
51.3%
Pro winrate
64.3%
Total picks
415,815
Overall winrate
51.3%
Best bracket
Archon (51.6%)
Worst bracket
Divine (51.0%)
Top pick brackets
Crusader
88,702 (21.3%) 51.3%
Guardian
83,288 (20.0%) 51.1%
Archon
77,978 (18.8%) 51.6%
Tip: sanity check winrate against pick volume — tiny samples are bait.
Public by Rank Bracket
Best bracket: Archon (51.6%)
Worst bracket: Divine (51.0%)
Where this hero is played (top brackets)
Crusader
88,702 (21.3%) - 51.3%
Guardian
83,288 (20.0%) - 51.1%
Archon
77,978 (18.8%) - 51.6%
Tip: best/worst uses a minimum sample (500) to avoid tiny-pick bait.
Public totals are aggregated across all brackets. High winrate with tiny picks is bait - sanity check samples.

Juggernaut Meta FAQ

Pick rate, win rate, and pro trends for Juggernaut on patch 7.41.

What is Juggernaut's current public win rate?

Juggernaut has a 51.3% public win rate across 415,815 tracked games on patch 7.41. Per-bracket breakdown appears in the table above.

In which rank bracket does Juggernaut perform best?

Juggernaut peaks in the Archon bracket with a 51.6% win rate. Worst performing bracket is Divine at 51.0%.

What is Juggernaut's pro pick and ban rate?

In pro matches Juggernaut was picked 28 time(s) and banned 24 time(s), for a combined contest rate of 52. Pick/ban split is 54% pick vs 46% ban.

How fresh is the Juggernaut data on this page?

Hero stats are fetched from OpenDota and cached for about 10 minutes. The cache is patch-aware — when Valve ships a new Dota 2 patch, the data resets automatically so you're not comparing this patch's plays against the previous one.

Why do the bracket samples skew toward lower ranks?

OpenDota tracks far more games in the lower brackets (Herald through Legend) than the top brackets, so Divine samples are always smaller. A minimum sample of 500 is applied before ranking best/worst brackets, which is why some very small samples are greyed out in comparisons.