GamerStationGamerStationTM
Underlord

Underlord

Public rank brackets + pro trends. Data from OpenDota. (Cached ~10 minutes & patch-aware)

Patch: 7.41Data: OpenDotaCache: ~10 min
Hero Stats & Scaling
Source: GamerStation damage data. Toggle compare to see two levels side-by-side.
Primary: strAttack: MeleeBAT: 1.7
1
Strength
25
Agility
12
Intelligence
18
HP
670
Mana
291
Armor
5.0
Attack Min
62
Attack Max
68
Attack Speed
112
Magic Resist %
25
HP/mana and attack totals use a standard modern-patch approximation (Str×22 HP, Int×12 Mana, primary attribute × 1 to damage). Hero-specific bonuses or talents are not included.
Public picks (all ranks)
184,582
Public winrate (all ranks)
50.7%
Pro winrate
48.9%
Total picks
184,582
Overall winrate
50.7%
Best bracket
Herald (52.4%)
Worst bracket
Divine (49.0%)
Top pick brackets
Archon
35,823 (19.4%) 50.4%
Crusader
35,378 (19.2%) 50.7%
Legend
29,164 (15.8%) 51.3%
Tip: sanity check winrate against pick volume — tiny samples are bait.
Public by Rank Bracket
Best bracket: Herald (52.4%)
Worst bracket: Divine (49.0%)
Where this hero is played (top brackets)
Archon
35,823 (19.4%) - 50.4%
Crusader
35,378 (19.2%) - 50.7%
Legend
29,164 (15.8%) - 51.3%
Tip: best/worst uses a minimum sample (500) to avoid tiny-pick bait.
Public totals are aggregated across all brackets. High winrate with tiny picks is bait - sanity check samples.

Underlord Meta FAQ

Pick rate, win rate, and pro trends for Underlord on patch 7.41.

What is Underlord's current public win rate?

Underlord has a 50.7% public win rate across 184,582 tracked games on patch 7.41. Per-bracket breakdown appears in the table above.

In which rank bracket does Underlord perform best?

Underlord peaks in the Herald bracket with a 52.4% win rate. Worst performing bracket is Divine at 49.0%.

What is Underlord's pro pick and ban rate?

In pro matches Underlord was picked 45 time(s) and banned 63 time(s), for a combined contest rate of 108. Pick/ban split is 42% pick vs 58% ban.

How fresh is the Underlord data on this page?

Hero stats are fetched from OpenDota and cached for about 10 minutes. The cache is patch-aware — when Valve ships a new Dota 2 patch, the data resets automatically so you're not comparing this patch's plays against the previous one.

Why do the bracket samples skew toward lower ranks?

OpenDota tracks far more games in the lower brackets (Herald through Legend) than the top brackets, so Divine samples are always smaller. A minimum sample of 500 is applied before ranking best/worst brackets, which is why some very small samples are greyed out in comparisons.